/* * The Mana World * Copyright 2004-2005 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "minimap.h" #include "../being.h" Minimap::Minimap() { setContentSize(100, 100); setPosition(20, 20); } void Minimap::draw(gcn::Graphics *graphics) { int x, y; getAbsolutePosition(x, y); // Transparent background graphics->setColor(gcn::Color(52, 149, 210, 120)); graphics->fillRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight())); // Black border graphics->setColor(gcn::Color(0, 0, 0)); graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight())); // Player dot graphics->setColor(gcn::Color(209, 52, 61)); graphics->fillRectangle(gcn::Rectangle(player_node->x / 2, player_node->y / 2, 3, 3)); }