/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "menuwindow.h" #include #include #include "button.h" #include "../graphics.h" extern Graphics *graphics; extern Window *setupWindow, *inventoryWindow, *equipmentWindow, *skillDialog, *statusWindow; class MenuWindowListener : public gcn::ActionListener { /** * Called when receiving actions from widget. */ void action(const std::string& eventId); } menuWindowListener; MenuWindow::MenuWindow(): Window("") { setResizable(false); setWindowName("Menu"); setMovable(false); setTitleBarHeight(0); // Buttons // ------------ gcn::Button *statusButton, *equipmentButton, *skillsButton, *inventoryButton, *setupButton; statusButton = new Button("Status"); statusButton->setEventId("Status"); statusButton->addActionListener(&menuWindowListener); statusButton->setPosition(0, 3); add(statusButton); equipmentButton = new Button("Equipment"); equipmentButton->setEventId("Equipment"); equipmentButton->addActionListener(&menuWindowListener); equipmentButton->setPosition(statusButton->getX() + statusButton->getWidth() + 3, statusButton->getY()); add(equipmentButton); inventoryButton = new Button("Inventory"); inventoryButton->setEventId("Inventory"); inventoryButton->addActionListener(&menuWindowListener); inventoryButton->setPosition(equipmentButton->getX() + equipmentButton->getWidth() + 3, statusButton->getY()); add(inventoryButton); skillsButton = new Button("Skills"); skillsButton->setEventId("Skills"); skillsButton->addActionListener(&menuWindowListener); skillsButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + 3, statusButton->getY()); add(skillsButton); setupButton = new Button("Setup"); setupButton->setEventId("Setup"); setupButton->addActionListener(&menuWindowListener); setupButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + 3, statusButton->getY()); add(setupButton); int menuWidth = setupButton->getX() + setupButton->getWidth(); setDefaultSize((graphics->getWidth() - menuWidth - 5), 0, menuWidth, (setupButton->getY() + setupButton->getHeight())); } void MenuWindow::draw(gcn::Graphics *g) { Window::drawContent(g); } void MenuWindowListener::action(const std::string& eventId) { Window *window; if (eventId == "Status") { window = statusWindow; } else if (eventId == "Equipment") { window = equipmentWindow; } else if (eventId == "Inventory") { window = inventoryWindow; } else if (eventId == "Skills") { window = skillDialog; } else if (eventId == "Setup") { window = setupWindow; } if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) { window->requestMoveToTop(); } } }