/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_LOGIN_H #define _TMW_LOGIN_H #include #include #include #include "window.h" #include "../guichanfwd.h" /** * The login dialog. * * \ingroup Interface */ class LoginDialog : public Window, public gcn::ActionListener { public: /** * Constructor * * @see Window::Window */ LoginDialog(); /** * Destructor */ ~LoginDialog(); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); // Made them public to have the possibility to request focus // from external functions. gcn::TextField *userField; gcn::TextField *passField; private: gcn::Label *userLabel; gcn::Label *passLabel; gcn::Label *serverLabel; gcn::TextField *serverField; gcn::CheckBox *keepCheck; gcn::Button *okButton; gcn::Button *cancelButton; gcn::Button *registerButton; }; /** * Listener used for handling wrong password. */ class WrongPasswordNoticeListener : public gcn::ActionListener { public: void setLoginDialog(LoginDialog *loginDialog); void action(const std::string &eventId); private: LoginDialog *mLoginDialog; }; /** * Listener used for handling wrong username. */ class WrongUsernameNoticeListener : public gcn::ActionListener { public: void setLoginDialog(LoginDialog *loginDialog); void action(const std::string &eventId); private: LoginDialog *mLoginDialog; }; /** * Handle input */ void loginInputHandler(SDL_KeyboardEvent *keyEvent); /** * Attempt to login to login server * Return an error code if any, and then stay at LOGIN state. * 0 means ok. * 1 means Wrong Password * 2 means unregistered ID * 3 means rejected from server * 4 means blocked by GM Team * 5 means expired ID * 6 means unable to connect to server * 9 means username already existing * -1 means unknown error */ int attemptLogin(const std::string& user, const std::string& pass); enum { LOGIN_OK = 0, LOGIN_WRONG_PASSWORD, LOGIN_UNREGISTERED_ID, LOGIN_REJECTED, LOGIN_BLOCKED, LOGIN_EXPIRED, LOGIN_NO_CONNECTION, LOGIN_USERNAME_TWICE = 9, LOGIN_UNKNOWN_ERROR = -1 }; #endif