/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "listbox.h" #include "selectionlistener.h" #include #include #include #include ListBox::ListBox(gcn::ListModel *listModel): gcn::ListBox(listModel), mMousePressed(false) { } void ListBox::draw(gcn::Graphics *graphics) { if (mListModel == NULL) { return; } graphics->setColor(gcn::Color(110, 160, 255)); graphics->setFont(getFont()); int fontHeight = getFont()->getHeight(); // Draw rectangle below the selected list element if (mSelected >= 0) { graphics->fillRectangle(gcn::Rectangle(0, fontHeight * mSelected, getWidth(), fontHeight)); } // Draw the list elements for (int i = 0, y = 0; i < mListModel->getNumberOfElements(); ++i, y += fontHeight) { graphics->drawText(mListModel->getElementAt(i), 1, y); } } void ListBox::setSelected(int selected) { gcn::ListBox::setSelected(selected); fireSelectionChangedEvent(); } void ListBox::mousePress(int x, int y, int button) { gcn::ListBox::mousePress(x, y, button); if (button == gcn::MouseInput::LEFT && hasMouse()) { mMousePressed = true; } } void ListBox::mouseRelease(int x, int y, int button) { gcn::ListBox::mouseRelease(x, y, button); mMousePressed = false; } void ListBox::mouseMotion(int x, int y) { gcn::ListBox::mouseMotion(x, y); // Pretend mouse is pressed continuously while dragged. Causes list // selection to be updated as is default in many GUIs. if (mMousePressed) { mousePress(x, y, gcn::MouseInput::LEFT); } } void ListBox::fireSelectionChangedEvent() { SelectionEvent event(this); SelectionListeners::iterator i_end = mListeners.end(); SelectionListeners::iterator i; for (i = mListeners.begin(); i != i_end; ++i) { (*i)->selectionChanged(event); } }