/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_ITEMCONTAINER_H__ #define _TMW_ITEMCONTAINER_H__ #include #include #include "../item.h" #include "../item.h" #include "../resources/image.h" #include "../graphic/spriteset.h" #define INVENTORY_SIZE 100 /** * An item container. Used to show items in inventory and trade dialog. * * \ingroup GUI */ class ItemContainer : public gcn::Widget, public gcn::MouseListener { public: /** * Constructor. Initializes the graphic. */ ItemContainer(); /** * Destructor. */ virtual ~ItemContainer(); /** * Draws the items. */ void draw(gcn::Graphics *graphics); /** * Sets the width of the container. This is used to determine the new * height of the container. */ void setWidth(int width); /** * Handles mouse click. */ void mousePress(int mx, int my, int button); /** * Finds the index of an item. */ int getIndex(int id); /** * Returns the selected item. */ Item* getItem(); /** * Returns the item at the specified index. */ Item* getItem(int index); /** * Returns id of next free slot or -1 if all occupied. */ int getFreeSlot(); /** * Adds a new item. */ void addItem(int index, int id, int quantity, bool equipment); /** * Set selected item to -1. */ void selectNone(); /** * Reset all item slots. */ void resetItems(); /** * Remove a item from the inventory. */ void removeItem(int id); /** * Get the number of slots filled with an item */ int getNumberOfSlotsUsed(); private: Spriteset *itemset; Image *selImg; Item *selectedItem; int itemNumber; Item items[INVENTORY_SIZE]; /**< The holder of items */ }; #endif