/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "itemcontainer.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" #include "../log.h" #include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" #include "../utils/tostring.h" const int ItemContainer::gridWidth = 36; // item icon width + 4 const int ItemContainer::gridHeight = 42; // item icon height + 10 static const int NO_ITEM = -1; ItemContainer::ItemContainer(Inventory *inventory, int offset): mInventory(inventory), mSelectedItemIndex(NO_ITEM), mLastSelectedItemId(NO_ITEM), mOffset(offset) { mItemPopup = new ItemPopup(); ResourceManager *resman = ResourceManager::getInstance(); mSelImg = resman->getImage("graphics/gui/selection.png"); if (!mSelImg) logger->error("Unable to load selection.png"); mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 addMouseListener(this); addWidgetListener(this); } ItemContainer::~ItemContainer() { mSelImg->decRef(); } void ItemContainer::logic() { gcn::Widget::logic(); int i = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 if (i != mMaxItems) { mMaxItems = i; recalculateHeight(); } } void ItemContainer::draw(gcn::Graphics *graphics) { int columns = getWidth() / gridWidth; // Have at least 1 column if (columns < 1) { columns = 1; } /* * mOffset is used to compensate for some weirdness that eAthena inherited from * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index, * while storage slots are +1. */ for (int i = mOffset; i < mInventory->getSize(); i++) { Item *item = mInventory->getItem(i); if (!item || item->getQuantity() <= 0) continue; int itemX = ((i - 2) % columns) * gridWidth; int itemY = ((i - 2) / columns) * gridHeight; // Draw selection image below selected item if (mSelectedItemIndex == i) { static_cast(graphics)->drawImage( mSelImg, itemX, itemY); } // Draw item icon Image* image = item->getImage(); if (image) { static_cast(graphics)->drawImage( image, itemX, itemY); } // Draw item caption graphics->setColor(0x000000); graphics->drawText( (item->isEquipped() ? "Eq." : toString(item->getQuantity())), itemX + gridWidth / 2, itemY + gridHeight - 11, gcn::Graphics::CENTER); } } void ItemContainer::widgetResized(const gcn::Event &event) { recalculateHeight(); } void ItemContainer::recalculateHeight() { int cols = getWidth() / gridWidth; if (cols < 1) cols = 1; const int rows = (mMaxItems / cols) + (mMaxItems % cols > 0 ? 1 : 0); const int height = rows * gridHeight + 8; if (height != getHeight()) setHeight(height); } Item *ItemContainer::getSelectedItem() { refindSelectedItem(); // Make sure that we're still current if (mSelectedItemIndex == NO_ITEM) return NULL; return mInventory->getItem(mSelectedItemIndex); } void ItemContainer::selectNone() { setSelectedItemIndex(NO_ITEM); } void ItemContainer::refindSelectedItem() { if (mSelectedItemIndex != NO_ITEM) { if (mInventory->getItem(mSelectedItemIndex) && mInventory->getItem(mSelectedItemIndex)->getId() == mLastSelectedItemId) return; // we're already fine // Otherwise ensure the invariant: we must point to an item of the specified last ID, // or nowhere at all. for (int i = 0; i <= mMaxItems + 1; i++) if (mInventory->getItem(i) && mInventory->getItem(i)->getId() == mLastSelectedItemId) { mSelectedItemIndex = i; return; } } mLastSelectedItemId = mSelectedItemIndex = NO_ITEM; } void ItemContainer::setSelectedItemIndex(int index) { int newSelectedItemIndex; /* * mOffset is used to compensate for some weirdness that eAthena inherited from * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index, * while storage slots are +1. */ if (index < 0 || index > mMaxItems + mOffset || mInventory->getItem(index) == NULL) newSelectedItemIndex = NO_ITEM; else newSelectedItemIndex = index; if (mSelectedItemIndex != newSelectedItemIndex) { mSelectedItemIndex = newSelectedItemIndex; if (mSelectedItemIndex == NO_ITEM) mLastSelectedItemId = NO_ITEM; else mLastSelectedItemId = mInventory->getItem(index)->getId(); distributeValueChangedEvent(); } } void ItemContainer::distributeValueChangedEvent() { gcn::SelectionEvent event(this); std::list::iterator i_end = mListeners.end(); std::list::iterator i; for (i = mListeners.begin(); i != i_end; ++i) { (*i)->valueChanged(event); } } void ItemContainer::mousePressed(gcn::MouseEvent &event) { const int button = event.getButton(); if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) { int columns = getWidth() / gridWidth; int mx = event.getX(); int my = event.getY(); int index = mx / gridWidth + ((my / gridHeight) * columns) + mOffset; itemShortcut->setItemSelected(-1); setSelectedItemIndex(index); Item *item = mInventory->getItem(index); if (item) itemShortcut->setItemSelected(item->getId()); } } // Show ItemTooltip void ItemContainer::mouseMoved(gcn::MouseEvent &event) { Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY())); if (item) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); mItemPopup->setItem(item->getInfo()); mItemPopup->setOpaque(false); mItemPopup->view(mouseX, mouseY); } else { mItemPopup->setVisible(false); } } // Hide ItemTooltip void ItemContainer::mouseExited(gcn::MouseEvent &event) { mItemPopup->setVisible(false); } int ItemContainer::getSlotIndex(const int posX, const int posY) const { int columns = getWidth() / gridWidth; int index = posX / gridWidth + ((posY / gridHeight) * columns) + mOffset; return (index); }