/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "itemcontainer.h" #include "../main.h" #include "../log.h" #include "../graphics.h" #include "../resources/resourcemanager.h" #include "../resources/itemmanager.h" #include ItemContainer::ItemContainer() { ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("graphics/sprites/items.png"); if (!itemImg) logger->error("Unable to load items.png"); itemset = new Spriteset(itemImg, 32, 32); itemImg->decRef(); selImg = resman->getImage("graphics/gui/selection.png"); if (!selImg) logger->error("Unable to load selection.png"); selectedItem = -1; // No item selected for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; items[i].equipment = false; items[i].equipped = false; } addMouseListener(this); } ItemContainer::~ItemContainer() { delete itemset; selImg->decRef(); } void ItemContainer::draw(gcn::Graphics* graphics) { int gridWidth = itemset->spriteset[0]->getWidth() + 4; int gridHeight = itemset->spriteset[0]->getHeight() + 10; int w = getWidth(); int columns = w / gridWidth; int x, y; getAbsolutePosition(x, y); // Have at least 1 column if (columns < 1) { columns = 1; } // Reset selected item when quantity not above 0 (should probably be made // sure somewhere else) if (items[selectedItem].quantity <= 0) { selectedItem = -1; } /* * eAthena seems to start inventory from the 3rd slot. Still a mystery to * us why, make sure not to copy this oddity to our own server. */ for (int i = 2; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { int itemX = ((i - 2) % columns) * gridWidth; int itemY = ((i - 2) / columns) * gridHeight; // Draw selection image below selected item if (selectedItem == i) { selImg->draw(screen, x + itemX, y + itemY); } // Draw item icon if (itemDb->getItemInfo(items[i].id)->getImage() > 0) { itemset->spriteset[itemDb->getItemInfo( items[i].id)->getImage() - 1]->draw( screen, x + itemX, y + itemY); } // Draw item caption std::stringstream ss; if (!items[i].equipped) { ss << items[i].quantity; } else { ss << "Eq."; } graphics->drawText(ss.str(), itemX + gridWidth / 2, itemY + gridHeight - 11, gcn::Graphics::CENTER); } } } void ItemContainer::setWidth(int width) { gcn::Widget::setWidth(width); int gridWidth = itemset->spriteset[0]->getWidth() + 4; int gridHeight = itemset->spriteset[0]->getHeight() + 10; int columns = getWidth() / gridWidth; if (columns < 1) { columns = 1; } setHeight(((INVENTORY_SIZE / columns) + (INVENTORY_SIZE % columns > 0 ? 1 : 0)) * gridHeight); } int ItemContainer::getIndex() { return selectedItem; } int ItemContainer::getIndex(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { return i; } } return -1; } int ItemContainer::getId() { if (selectedItem != -1) { return items[selectedItem].id; } else { return 0; } } int ItemContainer::getId(int index) { return items[index].id; } int ItemContainer::getQuantity() { if (selectedItem != -1) { return items[selectedItem].quantity; } else { return 0; } } int ItemContainer::getQuantity(int index) { return items[index].quantity; } void ItemContainer::addItem(int index, int id, int quantity, bool equipment) { items[index].id = id; items[index].quantity += quantity; items[index].equipment = equipment; } int ItemContainer::getFreeSlot() { for (int i = 2; i < INVENTORY_SIZE; i++) { if (items[i].id == -1) { return i; } } return -1; } void ItemContainer::resetItems() { for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; } } void ItemContainer::selectNone() { selectedItem = -1; } void ItemContainer::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; items[i].quantity = 0; } } } void ItemContainer::changeQuantity(int index, int quantity) { items[index].quantity = quantity; } void ItemContainer::increaseQuantity(int index, int quantity) { items[index].quantity += quantity; } void ItemContainer::mousePress(int mx, int my, int button) { int gridWidth = itemset->spriteset[0]->getWidth() + 4; int gridHeight = itemset->spriteset[0]->getHeight() + 10; int w = getWidth(); int columns = w / gridWidth; if (button == gcn::MouseInput::LEFT) { selectedItem = mx / gridWidth + ((my / gridHeight) * columns) + 2; } if (selectedItem > INVENTORY_SIZE) { selectedItem = INVENTORY_SIZE; } } bool ItemContainer::isEquipment(int index) { return items[index].equipment; } bool ItemContainer::isEquipped(int index) { return items[index].equipped; } void ItemContainer::setEquipped(int index, bool equipped) { items[index].equipped = equipped; } void ItemContainer::setEquipment(int index, bool equipment) { items[index].equipment = equipment; } int ItemContainer::getNumberOfSlotsUsed() { int NumberOfFilledSlot = 0; for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id > -1 || items[i].quantity > 0) { NumberOfFilledSlot++; } } return NumberOfFilledSlot; }