/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "itemcontainer.h" #include #include #include "sdlinput.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" #include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" #include "../utils/tostring.h" // TODO: Add support for adding items to the item shortcut window (global // itemShortcut). static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 44; enum { SEL_NONE = 0, SEL_SELECTED, SEL_SELECTING, SEL_DESELECTING, SEL_DRAGGING }; ItemContainer::ItemContainer(Inventory *inventory, int gridColumns = 1, int gridRows = 1): mInventory(inventory), mGridColumns(gridColumns), mGridRows(gridRows), mSelectedItem(NULL), mHighlightedItem(NULL), mSelectionStatus(SEL_NONE), mSwapItems(false) { setFocusable(true); ResourceManager *resman = ResourceManager::getInstance(); mSelImg = resman->getImage("graphics/gui/selection.png"); addKeyListener(this); addMouseListener(this); setSize((BOX_WIDTH - 1) * mGridColumns + 1, (BOX_HEIGHT - 1) * mGridRows + 1); } ItemContainer::~ItemContainer() { mSelImg->decRef(); } void ItemContainer::draw(gcn::Graphics *graphics) { Graphics *g = static_cast(graphics); for (int i = 0; i < mGridColumns; i++) { for (int j = 0; j < mGridRows; j++) { // Items positions made to overlap on another. int itemX = i * (BOX_WIDTH - 1); int itemY = j * (BOX_HEIGHT - 1); // Set color to black. g->setColor(gcn::Color(0, 0, 0)); // Draw box border. g->drawRectangle( gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT)); Item *item = mInventory->getItem((j * mGridColumns) + i); if (!item || item->getId() == 0) continue; Image *image = item->getImage(); if (image) { if (item == mSelectedItem) { if (mSelectionStatus == SEL_DRAGGING) { // Reposition the coords to that of the cursor. itemX = mDragPosX - (BOX_WIDTH / 2); itemY = mDragPosY - (BOX_HEIGHT / 2); } else { // Draw selected image. g->drawImage(mSelImg, itemX, itemY); } } g->drawImage(image, itemX, itemY); } if (item->getQuantity() > 1) { // Draw item caption g->drawText( toString(item->getQuantity()), itemX + BOX_WIDTH / 2, itemY + BOX_HEIGHT - 14, gcn::Graphics::CENTER); } } } if (isFocused() && mHighlightedItem) { // Items positions made to overlap on another. const int i = mHighlightedItem->getInvIndex(); const int itemX = (i % mGridColumns) * (BOX_WIDTH - 1); const int itemY = (i / mGridColumns) * (BOX_HEIGHT - 1); // Set color to orange. g->setColor(gcn::Color(255, 128, 0)); // Draw box border. g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT)); } } void ItemContainer::selectNone() { setSelectedItem(NULL); } void ItemContainer::setSelectedItem(Item *item) { if (mSelectedItem != item) { mSelectedItem = item; distributeValueChangedEvent(); } } void ItemContainer::distributeValueChangedEvent() { SelectionListenerIterator iter; for (iter = mSelectionListeners.begin(); iter != mSelectionListeners.end(); ++iter) { gcn::SelectionEvent event(this); (*iter)->valueChanged(event); } } void ItemContainer::keyPressed(gcn::KeyEvent &event) { switch (event.getKey().getValue()) { case Key::LEFT: moveHighlight(MOVE_SELECTED_LEFT); break; case Key::RIGHT: moveHighlight(MOVE_SELECTED_RIGHT); break; case Key::UP: moveHighlight(MOVE_SELECTED_UP); break; case Key::DOWN: moveHighlight(MOVE_SELECTED_DOWN); break; case Key::SPACE: keyAction(); break; case Key::LEFT_ALT: case Key::RIGHT_ALT: mSwapItems = true; } } void ItemContainer::keyReleased(gcn::KeyEvent &event) { switch (event.getKey().getValue()) { case Key::LEFT_ALT: case Key::RIGHT_ALT: mSwapItems = false; } } void ItemContainer::mousePressed(gcn::MouseEvent &event) { const int button = event.getButton(); if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) { const int index = getSlotIndex(event.getX(), event.getY()); if (index == Inventory::NO_SLOT_INDEX) { return; } Item *item = mInventory->getItem(index); if (mSelectedItem && mSelectedItem == item) { mSelectionStatus = SEL_DESELECTING; } else if (item && item->getId()) { setSelectedItem(item); mSelectionStatus = SEL_SELECTING; } else { setSelectedItem(NULL); mSelectionStatus = SEL_NONE; } } } void ItemContainer::mouseDragged(gcn::MouseEvent &event) { if (mSelectionStatus != SEL_NONE) { mSelectionStatus = SEL_DRAGGING; mDragPosX = event.getX(); mDragPosY = event.getY(); } } void ItemContainer::mouseReleased(gcn::MouseEvent &event) { switch (mSelectionStatus) { case SEL_SELECTING: mSelectionStatus = SEL_SELECTED; return; case SEL_DESELECTING: setSelectedItem(NULL); mSelectionStatus = SEL_NONE; return; case SEL_DRAGGING: mSelectionStatus = SEL_SELECTED; break; default: return; }; int index = getSlotIndex(event.getX(), event.getY()); if (index == Inventory::NO_SLOT_INDEX) return; Item *item = mInventory->getItem(index); if (item == mSelectedItem) return; player_node->moveInvItem(mSelectedItem, index); setSelectedItem(NULL); mSelectionStatus = SEL_NONE; } int ItemContainer::getSlotIndex(const int posX, const int posY) const { if (getDimension().isPointInRect(posX, posY)) { // Takes into account, boxes are overlapping each other. return (posY / (BOX_HEIGHT - 1)) * mGridColumns + (posX / (BOX_WIDTH - 1)); } return Inventory::NO_SLOT_INDEX; } void ItemContainer::keyAction() { // If there is no highlight then return. if (!mHighlightedItem) return; // If the highlight is on the selected item, then deselect it. if (mHighlightedItem == mSelectedItem) { setSelectedItem(NULL); mSelectionStatus = SEL_NONE; } // Check and swap items if necessary. else if (mSwapItems && mSelectedItem && mHighlightedItem->getId()) { player_node->moveInvItem( mSelectedItem, mHighlightedItem->getInvIndex()); setSelectedItem(mHighlightedItem); } // If the highlight is on an item then select it. else if (mHighlightedItem->getId()) { setSelectedItem(mHighlightedItem); mSelectionStatus = SEL_SELECTED; } // If the highlight is on a blank space then move it. else if (mSelectedItem) { player_node->moveInvItem( mSelectedItem, mHighlightedItem->getInvIndex()); setSelectedItem(NULL); mSelectionStatus = SEL_NONE; } } void ItemContainer::moveHighlight(int direction) { if (!mHighlightedItem) { if (mSelectedItem) { mHighlightedItem = mSelectedItem; } else { mHighlightedItem = mInventory->getItem(0); } return; } switch (direction) { case MOVE_SELECTED_LEFT: if (mHighlightedItem->getInvIndex() % mGridColumns == 0) { mHighlightedItem += mGridColumns; } mHighlightedItem--; break; case MOVE_SELECTED_RIGHT: if ((mHighlightedItem->getInvIndex() % mGridColumns) == (mGridColumns - 1)) { mHighlightedItem -= mGridColumns; } mHighlightedItem++; break; case MOVE_SELECTED_UP: if (mHighlightedItem->getInvIndex() / mGridColumns == 0) { mHighlightedItem += (mGridColumns * mGridRows); } mHighlightedItem -= mGridColumns; break; case MOVE_SELECTED_DOWN: if ((mHighlightedItem->getInvIndex() / mGridColumns) == (mGridRows - 1)) { mHighlightedItem -= (mGridColumns * mGridRows); } mHighlightedItem += mGridColumns; break; } }