/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../main.h" #include "itemcontainer.h" #include "../resources/resourcemanager.h" #include ItemContainer::ItemContainer() { ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("graphics/sprites/items.png", IMG_ALPHA); if (!itemImg) logger.error("Unable to load items.png"); itemset = new Spriteset(itemImg, 20, 20); selImg = resman->getImage("graphics/gui/selection.png", IMG_ALPHA); if (!selImg) logger.error("Unable to load selection.png"); selectedItem = -1; // No item selected for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; items[i].equipment = false; items[i].equipped = false; } addMouseListener(this); } ItemContainer::~ItemContainer() { } void ItemContainer::draw(gcn::Graphics* graphics) { int x, y, w, h; getAbsolutePosition(x, y); w = getWidth(); h = getHeight(); if (items[selectedItem].quantity <= 0) { selectedItem = -1; } if (selectedItem >= 0) { int itemX = (((selectedItem - 2) * 24) % (getWidth() - 24)); int itemY = (((selectedItem - 2) * 24) / (getWidth() - 24)) * 24; itemX -= itemX % 24; selImg->draw(screen, x + itemX, y+itemY); } for (int i = 0; i < INVENTORY_SIZE; i++) { int itemX = (((i - 2) * 24) % (getWidth() - 24)); int itemY = (((i - 2) * 24) / (getWidth() - 24)) * 24; itemX -= itemX % 24; if (items[i].quantity > 0) { if (itemDb.getItemInfo(items[i].id)->getImage() > 0) { itemset->spriteset[itemDb.getItemInfo( items[i].id)->getImage() - 1]->draw( screen, x + itemX, y + itemY); } std::stringstream ss; if(!items[i].equipped) ss << items[i].quantity; graphics->drawText(ss.str(), itemX + 12, itemY + 16, gcn::Graphics::CENTER); } } } int ItemContainer::getIndex() { return selectedItem; } int ItemContainer::getIndex(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { return i; } } return -1; } int ItemContainer::getId() { if (selectedItem != -1) { return items[selectedItem].id; } else { return 0; } } int ItemContainer::getId(int index) { return items[index].id; } int ItemContainer::getQuantity() { if (selectedItem != -1) { return items[selectedItem].quantity; } else { return 0; } } int ItemContainer::getQuantity(int index) { return items[index].quantity; } void ItemContainer::addItem(int index, int id, int quantity, bool equipment) { items[index].id = id; items[index].quantity += quantity; items[index].equipment = equipment; } int ItemContainer::getFreeSlot() { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == -1) { return i; } } return -1; } void ItemContainer::resetItems() { for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; } } void ItemContainer::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; items[i].quantity = 0; } } } void ItemContainer::changeQuantity(int index, int quantity) { items[index].quantity = quantity; } void ItemContainer::increaseQuantity(int index, int quantity) { items[index].quantity += quantity; } void ItemContainer::mousePress(int mx, int my, int button) { if (button == gcn::MouseInput::LEFT) { selectedItem = ((mx + 48) / 24) + ((my / 24) * (getWidth() / 24)); } if (selectedItem > INVENTORY_SIZE) { selectedItem = INVENTORY_SIZE; } } bool ItemContainer::isEquipment(int index) { return items[index].equipment; } bool ItemContainer::isEquipped(int index) { return items[index].equipped; } void ItemContainer::setEquipped(int index, bool equipped) { items[index].equipped = equipped; } void ItemContainer::setEquipment(int index, bool equipment) { items[index].equipment = equipment; } int ItemContainer::getNumberOfSlotsUsed() { int NumberOfFilledSlot = 0; for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id > -1 || items[i].quantity > 0) { NumberOfFilledSlot++; } } return NumberOfFilledSlot; }