/* * The Mana World * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef INVENTORYWINDOW_H #define INVENTORYWINDOW_H #include "inventory.h" #include "gui/storagewindow.h" #include "gui/widgets/window.h" #include "net/inventoryhandler.h" #include "net/net.h" #include #include #include class Item; class ItemContainer; class ProgressBar; class TextBox; /** * Inventory dialog. * * \ingroup Interface */ class InventoryWindow : public Window, public gcn::ActionListener, public gcn::KeyListener, public gcn::SelectionListener { public: /** * Constructor. */ InventoryWindow(int invSize = Net::getInventoryHandler() ->getSize(Net::InventoryHandler::INVENTORY)); /** * Destructor. */ ~InventoryWindow(); /** * Logic (updates buttons and weight information). */ void logic(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the selected item. */ Item* getSelectedItem() const; /** * Handles the mouse clicks. */ void mouseClicked(gcn::MouseEvent &event); /** * Handles the key presses. */ void keyPressed(gcn::KeyEvent &event); /** * Handles the key releases. */ void keyReleased(gcn::KeyEvent &event); /** * Updates labels to currently selected item. */ void valueChanged(const gcn::SelectionEvent &event); /** * Sets whether the split button should be shown. */ void setSplitAllowed(bool allowed); private: void updateButtons(); /**< Updates button states. */ ItemContainer *mItems; std::string mWeight; std::string mSlots; int mUsedSlots; int mTotalWeight; int mMaxWeight; gcn::Button *mUseButton; gcn::Button *mDropButton; gcn::Button *mSplitButton; gcn::Button *mOutfitButton; gcn::Label *mWeightLabel; gcn::Label *mSlotsLabel; ProgressBar *mWeightBar; ProgressBar *mSlotsBar; int mMaxSlots; bool mSplit; bool mItemDesc; }; extern InventoryWindow *inventoryWindow; #endif