/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_INVENTORYWINDOW_H #define _TMW_INVENTORYWINDOW_H #include #include #include "textbox.h" #include "window.h" #include "../guichanfwd.h" class Item; class ItemContainer; /** * Inventory dialog. * * \ingroup Interface */ class InventoryWindow : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. */ InventoryWindow(); /** * Logic (updates buttons and weight information). */ void logic(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the selected item. */ Item* getSelectedItem() const; /** * Updates labels to currently selected item. */ void valueChanged(const gcn::SelectionEvent &event); void mouseClicked(gcn::MouseEvent &event); /** * Updates window drawing. */ void draw(); /** * Called whenever the widget changes size. */ void widgetResized(const gcn::Event &event); private: void updateButtons(); /**< Updates button states. */ ItemContainer *mItems; std::string mItemName; std::string mItemDescription; std::string mItemEffect; std::string mWeight; std::string mTotalWeight; std::string mMaxWeight; gcn::Button *mUseButton, *mDropButton; gcn::ScrollArea *mInvenScroll; TextBox *mItemNameLabel; TextBox *mItemDescriptionLabel; TextBox *mItemEffectLabel; TextBox *mWeightLabel; }; extern InventoryWindow *inventoryWindow; #endif