/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "inventorywindow.h" #include #include #include #include #include "button.h" #include "gui.h" #include "item_amount.h" #include "itemcontainer.h" #include "scrollarea.h" #include "../inventory.h" #include "../item.h" #include "../playerinfo.h" #include "../resources/iteminfo.h" extern Inventory *inventory; InventoryWindow::InventoryWindow(): Window("Inventory") { setWindowName("Inventory"); setResizable(true); setMinWidth(240); setMinHeight(172); setDefaultSize(115, 25, 322, 172); useButton = new Button("Use"); dropButton = new Button("Drop"); items = new ItemContainer(inventory); invenScroll = new ScrollArea(items); invenScroll->setPosition(8, 8); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); useButton->setEventId("use"); dropButton->setEventId("drop"); useButton->addActionListener(this); dropButton->addActionListener(this); itemNameLabel = new gcn::Label("Name:"); itemDescriptionLabel = new gcn::Label("Description:"); itemEffectLabel = new gcn::Label("Effect:"); weightLabel = new gcn::Label("Total Weight: - Maximum Weight: "); weightLabel->setPosition(8, 8); invenScroll->setPosition(8, weightLabel->getY() + weightLabel->getHeight() + 5); add(useButton); add(dropButton); add(invenScroll); add(itemNameLabel); add(itemDescriptionLabel); add(itemEffectLabel); add(weightLabel); useButton->setSize(48, useButton->getHeight()); loadWindowState(); } void InventoryWindow::logic() { Window::logic(); // It would be nicer if this update could be event based, needs some // redesign of InventoryWindow and ItemContainer probably. updateButtons(); // Update weight information std::stringstream tempstr; tempstr << "Total Weight: " << player_info->totalWeight << " - Maximum Weight: " << player_info->maxWeight; weightLabel->setCaption(tempstr.str()); weightLabel->adjustSize(); } void InventoryWindow::action(const std::string &eventId) { Item *item = items->getItem(); if (!item) { return; } if (eventId == "use") { if (item->isEquipment()) { if (item->isEquipped()) { inventory->unequipItem(item); } else { inventory->equipItem(item); } } else { inventory->useItem(item); } } else if (eventId == "drop") { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item); } } void InventoryWindow::mouseClick(int x, int y, int button, int count) { Window::mouseClick(x, y, button, count); Item *item = items->getItem(); if (!item) { return; } // Show Name and Description std::string SomeText; SomeText = "Name: " + item->getInfo()->getName(); itemNameLabel->setCaption(SomeText); itemNameLabel->adjustSize(); SomeText = "Effect: " + item->getInfo()->getEffect(); itemEffectLabel->setCaption(SomeText); itemEffectLabel->adjustSize(); SomeText = "Description: " + item->getInfo()->getDescription(); itemDescriptionLabel->setCaption(SomeText); itemDescriptionLabel->adjustSize(); if (button == gcn::MouseInput::RIGHT) { /* * convert relative to the window coordinates to * absolute screen coordinates */ int mx = x + getX(); int my = y + getY(); gui->showPopup(mx, my, item); } } void InventoryWindow::mouseMotion(int mx, int my) { int tmpWidth = getWidth(), tmpHeight = getHeight(); Window::mouseMotion(mx, my); if (getWidth() != tmpWidth || getHeight() != tmpHeight) { updateWidgets(); } } void InventoryWindow::updateWidgets() { int width = getContent()->getWidth(); int height = getContent()->getHeight(); int columns = width / 24; if (columns < 1) { columns = 1; } // Resize widgets useButton->setPosition(8, height - 24); dropButton->setPosition(48 + 16, height - 24); invenScroll->setSize(width - 16, height - 110); itemNameLabel->setPosition(8, invenScroll->getY() + invenScroll->getHeight() + 4); itemEffectLabel->setPosition(8, itemNameLabel->getY() + itemNameLabel->getHeight() + 4); itemDescriptionLabel->setPosition(8, itemEffectLabel->getY() + itemEffectLabel->getHeight() + 4); } void InventoryWindow::updateButtons() { Item *item; if ((item = items->getItem()) && item->isEquipment()) { if (item->isEquipped()) { useButton->setCaption("Unequip"); } else { useButton->setCaption("Equip"); } } else { useButton ->setCaption("Use"); } useButton->setEnabled(!!item); dropButton->setEnabled(!!item); } Item* InventoryWindow::getItem() { return items->getItem(); } void InventoryWindow::loadWindowState() { Window::loadWindowState(); updateWidgets(); } void InventoryWindow::setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight) { Window::setDefaultSize(defaultX, defaultY, defaultWidth, defaultHeight); } void InventoryWindow::resetToDefaultSize() { Window::resetToDefaultSize(); updateWidgets(); }