/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "inventorywindow.h" #include #include #include #include "button.h" #include "gui.h" #include "item_amount.h" #include "itemcontainer.h" #include "scrollarea.h" #include "viewport.h" #include "../item.h" #include "../localplayer.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" InventoryWindow::InventoryWindow(): Window(_("Inventory")) { setResizable(true); setMinWidth(240); setMinHeight(172); // If you adjust these defaults, don't forget to adjust the trade window's. setDefaultSize(115, 25, 322, 172); mUseButton = new Button(_("Use"), "use", this); mDropButton = new Button(_("Drop"), "drop", this); mItems = new ItemContainer(player_node->mInventory.get()); mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); mInvenScroll->setPosition(8, 8); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mItemNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); mItemDescriptionLabel = new gcn::Label(strprintf(_("Description: %s"), "")); mItemEffectLabel = new gcn::Label(strprintf(_("Effect: %s"), "")); mWeightLabel = new gcn::Label(strprintf(_("Total Weight: %d - Maximum Weight: %d"), 0, 0)); mWeightLabel->setPosition(8, 8); mInvenScroll->setPosition(8, mWeightLabel->getY() + mWeightLabel->getHeight() + 5); add(mUseButton); add(mDropButton); add(mInvenScroll); add(mItemNameLabel); add(mItemDescriptionLabel); add(mItemEffectLabel); add(mWeightLabel); mUseButton->setSize(48, mUseButton->getHeight()); loadWindowState("Inventory"); updateContentSize(); } void InventoryWindow::logic() { Window::logic(); // It would be nicer if this update could be event based, needs some // redesign of InventoryWindow and ItemContainer probably. updateButtons(); // Update weight information mWeightLabel->setCaption(strprintf(_("Total Weight: %d - Maximum Weight: %d"), player_node->getTotalWeight(), player_node->getMaxWeight())); mWeightLabel->adjustSize(); } void InventoryWindow::action(const gcn::ActionEvent &event) { Item *item = mItems->getItem(); if (!item) { return; } if (event.getId() == "use") { if (item->isEquipment()) { player_node->equipItem(item); } else { player_node->useItem(item); } } else if (event.getId() == "drop") { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item); } } void InventoryWindow::selectionChanged(const SelectionEvent &event) { Item *item = mItems->getItem(); ItemInfo const *info = item ? &item->getInfo() : NULL; mItemNameLabel->setCaption (strprintf(_("Name: %s"), info ? info->getName().c_str() : "")); mItemEffectLabel->setCaption (strprintf(_("Effect: %s"), info ? info->getEffect().c_str() : "")); mItemDescriptionLabel->setCaption (strprintf(_("Description: %s"), info ? info->getDescription().c_str() : "")); mItemNameLabel->adjustSize(); mItemEffectLabel->adjustSize(); mItemDescriptionLabel->adjustSize(); } void InventoryWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); if (event.getButton() == gcn::MouseEvent::RIGHT) { Item *item = mItems->getItem(); if (!item) return; /* Convert relative to the window coordinates to absolute screen * coordinates. */ int mx = event.getX() + getX(); int my = event.getY() + getY(); viewport->showPopup(mx, my, item); } } void InventoryWindow::updateContentSize() { gcn::Rectangle area = getChildrenArea(); int width = area.width; int height = area.height; int columns = width / 24; if (columns < 1) { columns = 1; } // Resize widgets mUseButton->setPosition(8, height - 24); mDropButton->setPosition(48 + 16, height - 24); mInvenScroll->setSize(width - 16, height - 110); mItemNameLabel->setPosition(8, mInvenScroll->getY() + mInvenScroll->getHeight() + 4); mItemEffectLabel->setPosition(8, mItemNameLabel->getY() + mItemNameLabel->getHeight() + 4); mItemDescriptionLabel->setPosition(8, mItemEffectLabel->getY() + mItemEffectLabel->getHeight() + 4); } void InventoryWindow::updateButtons() { Item *item; if ((item = mItems->getItem()) && item->isEquipment()) { mUseButton->setCaption(_("Equip")); } else { mUseButton ->setCaption(_("Use")); } mUseButton->setEnabled(!!item); mDropButton->setEnabled(!!item); } Item* InventoryWindow::getItem() { return mItems->getItem(); }