/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_INVENTORY_H #define _TMW_INVENTORY_H #include "../log.h" #include "../net/network.h" #include "../graphic/spriteset.h" #include "itemcontainer.h" #include "gui.h" #include "window.h" /** * Inventory dialog. * * \ingroup Interface */ class InventoryWindow : public Window, gcn::ActionListener { public: /** * Constructor. */ InventoryWindow(); /** * Destructor. */ ~InventoryWindow(); /** * Logic (updates buttons and weight information) */ void logic(); /** * Add an item the inventory. */ int addItem(int index, int id, int quantity, bool equipment); /** * Remove a item from the inventory. */ int removeItem(int id); /** * Equips an item. */ void equipItem(int index); /** * Unequips an item. */ void unequipItem(int index); /** * Change quantity of an item. */ int changeQuantity(int index, int quantity); /** * Increase quantity of an item. */ int increaseQuantity(int index, int quantity); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); int dropItem(int index, int quantity); void mouseClick(int x, int y, int button, int count); void mouseMotion(int mx, int my); ItemContainer *items; private: int useItem(int index, int id); void updateWidgets(); /** Updates widgets size/position */ void updateButtons(); /** Updates button states */ gcn::Button *useButton, *dropButton; gcn::ScrollArea *invenScroll; gcn::Label *itemNameLabel; gcn::Label *itemDescriptionLabel; gcn::Label *weightLabel; }; #endif