/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * By SimEdw */ #ifdef WIN32 #pragma warning (disable:4312) #endif #ifndef _INVENTORY_H #define _INVENTORY_H #include #include "../main.h" #include "../game.h" #include "../log.h" #include "../net/network.h" #include "gui.h" #define INVENTORY_SIZE 10 struct itemHolder { // the holder of a item int id; // the id of the item int quantity; // number of items //int index; // item position }; class TmwInventory { public: TmwInventory(); ~TmwInventory(); void create(int x, int y); // create the window void draw(BITMAP *); // draw the window (if areDisplaying != 0 ) void show(bool val); // choose between showing and not showing the window void toggle() {if(show_inventory){show(0);}else{show(1);}} //API int add_item(int index, int id, int quantity); // add a item int remove_item(int id); // remove a item int change_quantity(int index, int quantity); // change number of a item int increase_quantity(int index, int quantity); // increase quantity of a item int use_item(int index, int id); int quantityForIndex(int index) { return items[index].quantity; } int drop_item(int index, int amunt); //END API itemHolder items[INVENTORY_SIZE]; // this is the holder of items private: DATAFILE *itemset; bool show_inventory; int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i; }; #endif