/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef WIN32 #pragma warning (disable:4312) #endif #ifndef _INVENTORY_H #define _INVENTORY_H #include #include "../main.h" #include "../game.h" #include "../log.h" #include "../net/network.h" #include "gui.h" #define INVENTORY_SIZE 100 struct itemHolder { // the holder of a item int id; // the id of the item int quantity; // number of items //int index; // item position }; class TmwInventory { public: TmwInventory(); ~TmwInventory(); /** * Initialize inventory and create the window. */ void create(int x, int y); /** * Draw inventory window. */ void draw(BITMAP *); /** * Sets if inventory is visible. */ void setVisible(bool visible); /** * Returns visibility of inventory. */ bool isVisible(); /** * Add an item the inventory. */ int add_item(int index, int id, int quantity); /** * Remove a item from the inventory. */ int remove_item(int id); /** * Change quantity of an item. */ int change_quantity(int index, int quantity); /** * Increase quantity of an item */ int increase_quantity(int index, int quantity); int use_item(int index, int id); int quantityForIndex(int index) { return items[index].quantity; } int drop_item(int index, int amunt); itemHolder items[INVENTORY_SIZE]; /**< this is the holder of items */ private: DATAFILE *itemset; bool show_inventory; int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i; }; #endif