/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../graphic/graphic.h" #include "inventory.h" #include "../resources/resourcemanager.h" #include "../resources/image.h" #include InventoryWindow::InventoryWindow(): Window("Inventory") { setSize(322, 60); ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("graphic/items.bmp"); if (!itemImg) error("Unable to load items.bmp"); itemset = new Spriteset(itemImg, 20, 20); for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; } } InventoryWindow::~InventoryWindow() { } void InventoryWindow::draw(gcn::Graphics *graphics) { int x, y; getAbsolutePosition(x, y); // Draw window graphics Window::draw(graphics); for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { if (items[i].id >= 501 && items[i].id <= 511) { itemset->spriteset[items[i].id - 501]->draw(screen, x + 24 * i, y + 26); } std::stringstream ss; ss << items[i].quantity; graphics->drawText(ss.str(), 24 * i + 10, 44, gcn::Graphics::CENTER); } } /* if (mouse_b & 2) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0 && x + 24 * i + 24 > mouse_x && x + 24 * i < mouse_x && y + 44 + 24 > mouse_y && y + 44 < mouse_y) { itemMeny = 1; itemMeny_x = 24 * i; itemMeny_y = 44 + 24; itemMeny_i = i; } } } if (itemMeny) { if (y + itemMeny_y < mouse_y && y + itemMeny_y + 10 > mouse_y) { if (mouse_b & 1) { useItem(itemMeny_i,items[itemMeny_i].id); itemMeny = 0; } textprintf_ex(buffer, font, x + itemMeny_x, y + itemMeny_y, makecol(255, 237, 33), -1, "Use item"); } else { textprintf_ex(buffer, font, x + itemMeny_x, y + itemMeny_y, makecol(0,0,0), -1, "Use item"); } if (y + itemMeny_y + 10 < mouse_y && y + itemMeny_y + 20 > mouse_y) { if (mouse_b & 1) { dropItem(itemMeny_i, 1); itemMeny = 0; } textprintf_ex(buffer, font, x + itemMeny_x, y + itemMeny_y + 10, makecol(255, 237, 33), -1, "Del item"); } else { textprintf_ex(buffer, font, x + itemMeny_x, y + itemMeny_y + 10, makecol(0,0,0), -1, "Del item"); } } */ } int InventoryWindow::addItem(int index, int id, int quantity) { items[index].id = id; items[index].quantity += quantity; return 0; } int InventoryWindow::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; items[i].quantity = 0; } } return 0; } int InventoryWindow::changeQuantity(int index, int quantity) { items[index].quantity = quantity; return 0; } int InventoryWindow::increaseQuantity(int index, int quantity) { items[index].quantity += quantity; return 0; } int InventoryWindow::useItem(int index, int id) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(id); // Note: id is dest of item, usually player_node->account_ID WFIFOSET(8); while ((out_size > 0)) flush(); return 0; } int InventoryWindow::dropItem(int index, int amunt) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(amunt); WFIFOSET(8); while ((out_size > 0)) flush(); return 0; }