/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inventory.h" DIALOG inventory_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 252, 322, 60, 0, -1, 0, 0, 0, 0, (char*)"Inventory", NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, }; DIALOG_PLAYER *inventory_player; TmwInventory::TmwInventory() { show_inventory = false; } TmwInventory::~TmwInventory() { } void TmwInventory::create(int tempxpos, int tempypos) { itemset = load_datafile("./data/graphic/items.dat"); for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; // if id is negative there's no item items[i].quantity = 0; } inventory_player = init_dialog(inventory_dialog, -1); position_dialog(inventory_dialog, x, y); show_inventory = false; } void TmwInventory::draw(BITMAP *buffer) { if (!show_inventory) return; dialog_message(inventory_dialog, MSG_DRAW, 0, 0); update_dialog(inventory_player); for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { if (items[i].id >= 501 && items[i].id <= 511) { draw_rle_sprite(gui_bitmap, (RLE_SPRITE *)itemset[items[i].id - 501].dat, inventory_dialog[0].x + 24 * i, inventory_dialog[0].y + 26); } //else //masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22); textprintf_ex(gui_bitmap, font, inventory_dialog[0].x + 24 * i, inventory_dialog[0].y + 44, makecol(0, 0, 0), -1, "%i", items[i].quantity); } } if (mouse_b & 2) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0 && inventory_dialog[0].x + 24 * i + 24 > mouse_x && inventory_dialog[0].x + 24 * i < mouse_x && inventory_dialog[0].y + 44 + 24 > mouse_y && inventory_dialog[0].y + 44 < mouse_y) { itemMeny = 1; itemMeny_x = 24 * i; itemMeny_y = 44 + 24; itemMeny_i = i; } } } if (itemMeny) { if (inventory_dialog[0].y + itemMeny_y < mouse_y && inventory_dialog[0].y + itemMeny_y + 10 > mouse_y) { if (mouse_b & 1) { use_item(itemMeny_i,items[itemMeny_i].id); itemMeny = 0; } textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, inventory_dialog[0].y + itemMeny_y, makecol(255, 237, 33), -1, "Use item"); } else { textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, inventory_dialog[0].y + itemMeny_y, MAKECOL_BLACK, -1, "Use item"); } if (inventory_dialog[0].y + itemMeny_y + 10 < mouse_y && inventory_dialog[0].y + itemMeny_y + 20 > mouse_y) { if (mouse_b & 1) { drop_item(itemMeny_i, 1); itemMeny = 0; } textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, inventory_dialog[0].y + itemMeny_y + 10, makecol(255, 237, 33), -1, "Del item"); } else { textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, inventory_dialog[0].y + itemMeny_y + 10, MAKECOL_BLACK, -1, "Del item"); } } } void TmwInventory::setVisible(bool visible) { show_inventory = visible; } bool TmwInventory::isVisible() { return show_inventory; } int TmwInventory::add_item(int index, int id, int quantity) { items[index].id = id; items[index].quantity += quantity; return 0; } int TmwInventory::remove_item(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; items[i].quantity = 0; } } return 0; } int TmwInventory::change_quantity(int index, int quantity) { items[index].quantity = quantity; return 0; } int TmwInventory::increase_quantity(int index, int quantity) { items[index].quantity += quantity; return 0; } int TmwInventory::use_item(int index, int id) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(id); // Note: id is dest of item, usually player_node->account_ID WFIFOSET(8); while ((out_size > 0)) flush(); return 0; } int TmwInventory::drop_item(int index, int amunt) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(amunt); WFIFOSET(8); while ((out_size > 0)) flush(); return 0; }