/* * guildwindow.h * A file part of The Mana World * * Created by David Athay on 06/03/2007. * * Copyright (c) 2007, The Mana World Development Team * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * My name may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE * * $Id$ */ #ifndef _TMW_GUI_GUILDWINDOW_H #define _TMW_GUI_GUILDWINDOW_H #include #include #include #include #include #include "window.h" #include "../guichanfwd.h" class LocalPlayer; class TextDialog; class ConfirmDialog; class GuildListBox; class ScrollArea; class GCContainer; class TabbedArea; class GuildWindow : public Window, public gcn::ActionListener { public: /** * Constructor. */ GuildWindow(); /** * Destructor. */ ~GuildWindow(); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); /** * Draw this window. */ void draw(gcn::Graphics *graphics); /** * Updates this dialog. */ void update(); /** * Create a new tab for a guild list. */ void newGuildTab(const std::string &guildName); /** * Display guild's member list to active tab */ void setTab(const std::string &guildName); /** * Update the contents of the active tab */ void updateTab(); /** * Check if the window is in focus */ bool isFocused(); /** * Create a dialog for accepting an invite */ void openAcceptDialog(const std::string &inviterName, const std::string &guildName); /** * Request member list */ void requestMemberList(short guildId); /** * Removes the selected tab */ void removeTab(int guildId); /** * Set guild member status in userlist */ void setOnline(const std::string &guildName, const std::string &member, bool online); protected: /** * Get selected guild tab * @return Returns selected guild */ short getSelectedGuild(); private: gcn::Button *mGuildButton[3]; TextDialog *guildDialog; TextDialog *inviteDialog; ConfirmDialog *acceptDialog; TabbedArea *mGuildTabs; ScrollArea *mScrollArea; bool mFocus; std::string invitedGuild; typedef std::map GuildListMap; GuildListMap mGuildLists; }; extern GuildWindow *guildWindow; #endif