/* * The Mana World * Copyright (C) 2008 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GUI_GUILDWINDOW_H #define GUI_GUILDWINDOW_H #include "gui/widgets/window.h" #include "guichanfwd.h" #include #include #include #include #include class LocalPlayer; class TextDialog; class ConfirmDialog; class GuildListBox; class ScrollArea; class TabbedArea; class GuildWindow : public Window, public gcn::ActionListener { public: GuildWindow(); ~GuildWindow(); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); /** * Draw this window. */ void draw(gcn::Graphics *graphics); /** * Updates this dialog. */ void update(); /** * Create a new tab for a guild list. */ void newGuildTab(const std::string &guildName); /** * Display guild's member list to active tab */ void setTab(const std::string &guildName); /** * Update the contents of the active tab */ void updateTab(); /** * Check if the window is in focus. */ bool isWindowFocused(); /** * Create a dialog for accepting an invite */ void openAcceptDialog(const std::string &inviterName, const std::string &guildName); /** * Request member list */ void requestMemberList(short guildId); /** * Removes the selected tab */ void removeTab(int guildId); /** * Set guild member status in userlist */ void setOnline(const std::string &guildName, const std::string &member, bool online); protected: /** * Get selected guild tab * @return Returns selected guild */ short getSelectedGuild(); private: gcn::Button *mGuildButton[3]; TextDialog *guildDialog; TextDialog *inviteDialog; ConfirmDialog *acceptDialog; TabbedArea *mGuildTabs; ScrollArea *mScrollArea; bool mFocus; std::string invitedGuild; typedef std::map GuildListMap; GuildListMap mGuildLists; }; extern GuildWindow *guildWindow; #endif