/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: gui.h 3628 2007-10-18 18:39:48Z b_lindeijer $ */ #ifndef _TMW_GUI #define _TMW_GUI #include #include "../guichanfwd.h" class GuiConfigListener; class Graphics; class ImageSet; class Viewport; /** * \defgroup GUI Core GUI related classes (widgets) */ /** * \defgroup Interface User interface related classes (windows, dialogs) */ /** * Main GUI class. * * \ingroup GUI */ class Gui : public gcn::Gui { public: /** * Constructor. */ Gui(Graphics *screen); /** * Destructor. */ ~Gui(); /** * Draws the whole Gui by calling draw functions down in the * Gui hierarchy. It also draws the mouse pointer. */ void draw(); /** * Return game font. */ gcn::Font* getFont() const { return mGuiFont; } /** * Sets whether a custom cursor should be rendered. */ void setUseCustomCursor(bool customCursor); /** * Sets which cursor should be used. */ void setCursorType(int index) { mCursorType = index; } /** * Cursors are in graphic order from left to right. * CURSOR_POINTER should be left untouched. * CURSOR_TOTAL should always be last. */ enum { CURSOR_POINTER = 0, CURSOR_RESIZE_ACROSS, CURSOR_RESIZE_DOWN, CURSOR_RESIZE_DOWN_LEFT, CURSOR_RESIZE_DOWN_RIGHT, CURSOR_TOTAL }; private: GuiConfigListener *mConfigListener; gcn::Font *mGuiFont; /**< The global GUI font */ bool mCustomCursor; /**< Show custom cursor */ ImageSet *mMouseCursors; /**< Mouse cursor images */ int mCursorType; }; extern Gui *gui; /**< The GUI system */ extern Viewport *viewport; /**< The viewport */ extern gcn::SDLInput *guiInput; /**< GUI input */ /** * Fonts used in showing hits */ extern gcn::Font *hitRedFont; extern gcn::Font *hitBlueFont; extern gcn::Font *hitYellowFont; /** * Font used to display speech and player names */ extern gcn::Font *speechFont; /** * being name fonts */ extern gcn::Font *npcNameFont; extern gcn::Font *mobNameFont; extern gcn::Font *gmNameFont; #endif