/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_GUI #define _TMW_GUI #include #include "../guichanfwd.h" class GuiConfigListener; class Graphics; class Image; class Viewport; /** * \defgroup GUI Core GUI related classes (widgets) */ /** * \defgroup Interface User interface related classes (windows, dialogs) */ /** * Main GUI class. * * \ingroup GUI */ class Gui : public gcn::Gui { public: /** * Constructor. */ Gui(Graphics *screen); /** * Destructor. */ ~Gui(); /** * Works around Guichan bug */ void logic(); /** * Draws the whole Gui by calling draw functions down in the * Gui hierarchy. It also draws the mouse pointer. */ void draw(); /** * Return game font */ gcn::Font* getFont() { return mGuiFont; } /** * Sets whether a custom cursor should be rendered. */ void setUseCustomCursor(bool customCursor); private: GuiConfigListener *mConfigListener; gcn::Font *mGuiFont; /**< The global GUI font */ Image *mMouseCursor; /**< Mouse cursor image */ bool mCustomCursor; /**< Show custom cursor */ }; extern Gui *gui; /**< The GUI system */ extern Viewport *viewport; /**< The viewport */ extern gcn::SDLInput *guiInput; /**< GUI input */ /** * Fonts used in showing hits */ extern gcn::Font *hitRedFont; extern gcn::Font *hitBlueFont; extern gcn::Font *hitYellowFont; /** * Font used to display speech and player names */ extern gcn::Font *speechFont; #endif