/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_GUI #define _TMW_GUI #include #include #include "windowcontainer.h" #include "../graphics.h" #include "../configuration.h" /** * \defgroup GUI Core GUI related classes (widgets) */ /** * \defgroup Interface User interface related classes (windows, dialogs) */ /** * Main GUI class. * * \ingroup GUI */ class Gui : public gcn::Gui, public gcn::MouseListener, ConfigListener { public: /** * Constructor. */ Gui(Graphics *screen); /** * Destructor. */ ~Gui(); /** * Works around Guichan bug */ void logic(); /** * Draws the whole Gui by calling draw functions down in the * Gui hierarchy. It also draws the mouse pointer. */ void draw(); /** * Handles mouse press on map. */ void mousePress(int mx, int my, int button); /** * Return game font */ gcn::ImageFont* getFont(); /** * Sets whether a custom cursor should be rendered. */ void setUseCustomCursor(bool customCursor); /** * ConfigListener method. */ void optionChanged(const std::string &name); private: gcn::ImageLoader *mHostImageLoader; /**< For loading images in GL */ gcn::ImageLoader *mImageLoader; /**< For loading images */ gcn::ImageFont *mGuiFont; /**< The global GUI font */ Image *mMouseCursor; /**< Mouse cursor image */ bool mCustomCursor; /**< Show custom cursor */ }; extern Gui *gui; /**< The GUI system */ extern WindowContainer *guiTop; /**< The top container */ extern Graphics *guiGraphics; /**< Graphics driver */ extern gcn::SDLInput *guiInput; /**< GUI input */ /** * Fonts used in showing hits */ extern gcn::ImageFont *hitRedFont; extern gcn::ImageFont *hitBlueFont; extern gcn::ImageFont *hitYellowFont; /** * Font used to display speech and player names */ extern gcn::ImageFont *speechFont; #endif