/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_GUI #define _TMW_GUI #include #include #include #include "windowcontainer.h" #include "../graphic/graphic.h" /** * \defgroup GUI GUI related classes */ /** * Main GUI class. * * \ingroup GUI */ class Gui { public: /** * Constructor. */ Gui(Graphics *screen); /** * Destructor. */ ~Gui(); /** * Focus none of the Widgets in the Gui. */ void focusNone(); /** * Performs the Gui:s logic by calling all logic functions * down in the Gui heirarchy. Logic can be just about anything * like adjusting a Widgets size or doing some calculations. * * NOTE: Logic also deals with user input (Mouse and Keyboard) * for Widgets. */ void logic(); /** * Draws the whole Gui by calling draw functions down in the * Gui hierarchy. It also draws the mouse pointer. */ void draw(); private: gcn::Gui *gui; /**< The GUI system */ #ifdef USE_OPENGL gcn::ImageLoader *hostImageLoader; /**< For loading images in GL */ #endif gcn::ImageLoader *imageLoader; /**< For loading images */ gcn::ImageFont *guiFont; /**< The global GUI font */ bool topHasMouse; gcn::FocusHandler *focusHandler; }; extern Gui *gui; extern WindowContainer *guiTop; // The top container extern Graphics *guiGraphics; // Graphics driver extern gcn::SDLInput *guiInput; // GUI input /** Initialize gui system */ void init_gui(Graphics *graphics); void gui_exit(); #endif