/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gui.h" #include "window.h" #include "windowcontainer.h" #include "../engine.h" #include "../net/protocol.h" #include "../main.h" // Guichan stuff Gui *gui; Graphics *guiGraphics; // Graphics driver gcn::SDLInput *guiInput; // GUI input WindowContainer *guiTop; // The top container Gui::Gui(Graphics *graphics): topHasMouse(false) { // Set graphics guiGraphics = graphics; // Set input guiInput = new gcn::SDLInput(); // Set image loader #ifndef USE_OPENGL imageLoader = new gcn::SDLImageLoader(); #else hostImageLoader = new gcn::SDLImageLoader(); imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); #endif gcn::Image::setImageLoader(imageLoader); // Initialize top GUI widget guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, screen->w, screen->h)); guiTop->setOpaque(false); guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); // Create focus handler focusHandler = new gcn::FocusHandler(); guiTop->_setFocusHandler(focusHandler); // Set global font guiFont = new gcn::ImageFont("./data/core/graphics/gui/fixedfont.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789:@" "!\"$%&/=?^+*#[]{}()<>_;'.,\\|-~`" ); gcn::Widget::setGlobalFont(guiFont); } Gui::~Gui() { delete guiFont; delete guiTop; delete imageLoader; #ifdef USE_OPENGL delete hostImageLoader; #endif delete guiInput; delete focusHandler; } void Gui::logic() { while (!guiInput->isMouseQueueEmpty()) { gcn::MouseInput mi = guiInput->dequeueMouseInput(); gcn::Widget* focused = focusHandler->getFocused(); if (mi.x > 0 && mi.y > 0 && guiTop->getDimension().isPointInRect(mi.x, mi.y)) { if (!topHasMouse) { guiTop->_mouseInMessage(); topHasMouse = true; } gcn::MouseInput mio = mi; mio.x -= guiTop->getX(); mio.y -= guiTop->getY(); if (!guiTop->hasFocus()) { guiTop->_mouseInputMessage(mio); } } else { if (topHasMouse) { guiTop->_mouseOutMessage(); topHasMouse = false; } } if (focusHandler->getFocused() && focused == focusHandler->getFocused()) { int xOffset, yOffset; focused->getAbsolutePosition(xOffset, yOffset); gcn::MouseInput mio = mi; mio.x -= xOffset; mio.y -= yOffset; focused->_mouseInputMessage(mio); } } while (!guiInput->isKeyQueueEmpty()) { gcn::KeyInput ki = guiInput->dequeueKeyInput(); // Handle tabbing if (ki.getKey().getValue() == gcn::Key::TAB && ki.getType() == gcn::KeyInput::PRESS) { if (ki.getKey().isShiftPressed()) { focusHandler->tabPrevious(); } else { focusHandler->tabNext(); } } else { // Send key inputs to the focused widgets gcn::Widget* focused = focusHandler->getFocused(); if (focused) { if (focused->isFocusable()) { focused->_keyInputMessage(ki); } else { focusHandler->focusNone(); } } } } guiTop->logic(); } void Gui::draw() { guiGraphics->pushClipArea(guiTop->getDimension()); guiTop->draw(guiGraphics); guiGraphics->popClipArea(); } void Gui::focusNone() { focusHandler->focusNone(); } void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) int tilex = mx / 32 + camera_x; int tiley = my / 32 + camera_y; // Experimental mouse walk support walk(mx, my, 0); player_node->setPath(tiledMap->findPath( player_node->x, player_node->y, tilex, tiley)); }