/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef EQUIPMENTWINDOW_H #define EQUIPMENTWINDOW_H #include #include "window.h" class Equipment; class Image; class Inventory; class Item; class ItemPopup; class PlayerBox; /** * Equipment box. */ struct EquipBox { int posX; int posY; }; /** * Equipment dialog. * * \ingroup Interface */ class EquipmentWindow : public Window, public gcn::ActionListener { public: /** * Constructor. */ #ifdef TMWSERV_SUPPORT EquipmentWindow(Equipment *equipment); #else EquipmentWindow(); #endif /** * Destructor. */ ~EquipmentWindow(); /** * Draws the equipment window. */ void draw(gcn::Graphics *graphics); void action(const gcn::ActionEvent &event); void mousePressed(gcn::MouseEvent& mouseEvent); #ifdef TMWSERV_SUPPORT enum{ // Equipment rules: EQUIP_TORSO_SLOT = 0, EQUIP_ARMS_SLOT = 1, EQUIP_HEAD_SLOT = 2, EQUIP_LEGS_SLOT = 3, EQUIP_FEET_SLOT = 4, EQUIP_RING1_SLOT = 5, EQUIP_RING2_SLOT = 6, EQUIP_NECKLACE_SLOT = 7, EQUIP_FIGHT1_SLOT = 8, EQUIP_FIGHT2_SLOT = 9, EQUIP_PROJECTILE_SLOT = 10, EQUIP_VECTOREND }; #else enum { // Equipment rules: EQUIP_LEGS_SLOT = 0, EQUIP_FIGHT1_SLOT, EQUIP_GLOVES_SLOT, EQUIP_RING2_SLOT, EQUIP_RING1_SLOT, EQUIP_FIGHT2_SLOT, EQUIP_FEET_SLOT, EQUIP_CAPE_SLOT, EQUIP_HEAD_SLOT, EQUIP_TORSO_SLOT, EQUIP_AMMO_SLOT, EQUIP_VECTOREND }; #endif private: void mouseExited(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); Item* getItem(int x, int y) const; Equipment *mEquipment; #ifdef EATHENA_SUPPORT Inventory *mInventory; #endif gcn::Button *mUnequip; /**< Button for unequipping. */ Image *mBackground; /**< Background Image. */ EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */ ItemPopup *mItemPopup; PlayerBox *mPlayerBox; int mSelected; /**< Index of selected item. */ }; extern EquipmentWindow *equipmentWindow; #endif