/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef EQUIPMENTWINDOW_H #define EQUIPMENTWINDOW_H #include "equipment.h" #include "resources/image.h" #include "gui/widgets/window.h" #include class Inventory; class Item; class ItemPopup; /** * Equipment dialog. * * \ingroup Interface */ class EquipmentWindow : public Window, public gcn::ActionListener { public: EquipmentWindow(Equipment *equipment); ~EquipmentWindow() override; /** * Draws the equipment window. */ void draw(gcn::Graphics *graphics) override; void action(const gcn::ActionEvent &event) override; void mousePressed(gcn::MouseEvent& mouseEvent) override; /** * Loads the correct amount of displayed equip boxes. */ void loadEquipBoxes(); /** * Returns the current selected slot or -1 if none. */ int getSelected() { return mSelected; } protected: /** * Equipment box. */ struct EquipBox { EquipBox() : posX(0), posY(0), backgroundImage(nullptr) {} int posX; int posY; Image* backgroundImage; }; EquipBox *mEquipBox; /**< Equipment Boxes. */ int mSelected; /**< Index of selected item. */ Equipment *mEquipment; int mBoxesNumber; /**< Number of equipment boxes to display */ private: void mouseExited(gcn::MouseEvent &event) override; void mouseMoved(gcn::MouseEvent &event) override; Item *getItem(int x, int y) const; std::string getSlotName(int x, int y) const; void setSelected(int index); ItemPopup *mItemPopup; gcn::Button *mUnequip; }; extern EquipmentWindow *equipmentWindow; #endif // EQUIPMENTWINDOW_H