/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "equipmentwindow.h" #include "../equipment.h" #include "../inventory.h" #include "../localplayer.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../log.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" #include "../utils/gettext.h" #include "../utils/tostring.h" EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipment(equipment) { setWindowName("Equipment"); setCloseButton(true); setDefaultSize(5, 230, 200, 140); loadWindowState(); mInventory = player_node->getInventory(); } EquipmentWindow::~EquipmentWindow() { } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Item *item; Image *image; // Rectangles around items are black graphics->setColor(gcn::Color(0, 0, 0)); for (int i = 0; i < EQUIPMENT_SIZE; i++) { graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), 36 * (i / 4) + 25, 32, 32)); if (!(item = mInventory->getItem(mEquipment->getEquipment(i)))) continue; image = item->getImage(); if (image) { static_cast(graphics)->drawImage( image, 36 * (i % 4) + 10, 36 * (i / 4) + 25); } } graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32)); if (!(item = mInventory->getItem(mEquipment->getArrows()))) return; image = item->getImage(); if (image) { static_cast(graphics)->drawImage(image, 160, 25); } graphics->drawText(toString(item->getQuantity()), 170, 62, gcn::Graphics::CENTER); }