/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "equipmentwindow.h" #include "../equipment.h" #include "../graphics.h" #include "../item.h" #include "../log.h" #include "../graphic/spriteset.h" #include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" #include EquipmentWindow::EquipmentWindow(): Window("Equipment") { setContentSize(200, 90); setPosition(40, 40); ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("graphics/sprites/items.png"); if (!itemImg) logger->error("Unable to load items.png"); itemset = new Spriteset(itemImg, 32, 32); } EquipmentWindow::~EquipmentWindow() { } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Equipment *equipment = Equipment::getInstance(); Item *item; Image *image; for (int i = 0; i < 8; i++) { graphics->setColor(gcn::Color(0, 0, 0)); graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), 36 * (i / 4) + 25, 32, 32)); if (!(item = equipment->getEquipment(i))) { continue; } image = itemset->spriteset[item->getInfo()->getImage() - 1]; dynamic_cast(graphics)->drawImage( image, 36 * (i % 4) + 10, 36 * (i / 4) + 25); } graphics->setColor(gcn::Color(0, 0, 0)); graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32)); if (!(item = equipment->getArrows())) { return; } image = itemset->spriteset[item->getInfo()->getImage() - 1]; dynamic_cast(graphics)->drawImage(image, 160, 25); std::stringstream n; n << item->getQuantity(); graphics->drawText(n.str(), 170, 62, gcn::Graphics::CENTER); } void EquipmentWindow::action(const std::string &eventId) { }