/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #define BOX_WIDTH 36 #define BOX_HEIGHT 36 #include "equipmentwindow.h" #include "button.h" #include "../graphics.h" #include "../item.h" #include "../localplayer.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../utils/gettext.h" // Positions of the boxes, 2nd dimension is X and Y respectively. static const int boxPosition[][2] = { {90, 100}, // EQUIP_TORSO_SLOT {135, 60}, // EQUIP_ARMS_SLOT {90, 10}, // EQUIP_HEAD_SLOT {90, 145}, // EQUIP_LEGS_SLOT {90, 190}, // EQUIP_FEET_SLOT {35, 105}, // EQUIP_RING1_SLOT {145, 105}, // EQUIP_RING2_SLOT {90, 55}, // EQUIP_NECKLACE_SLOT {20, 150}, // EQUIP_FIGHT1_SLOT {160, 150}, // EQUIP_FIGHT2_SLOT {45, 60} // EQUIP_PROJECTILE_SLOT }; EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipment(equipment), mBackground(NULL), mSelected(-1) { setDefaultSize(5, 195, 216, 260); loadWindowState("Equipment"); mUnequip = new Button(_("Unequip"), "unequip", this); mUnequip->setPosition(150,235); add(mUnequip); for (int i = 0; i < EQUIPMENT_SIZE; i++) { mEquipBox[i].posX = boxPosition[i][0] + getPadding(); mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); } ResourceManager *resman = ResourceManager::getInstance(); mBackground = resman->getImage("graphics/gui/equip_bg.png"); mBackground->setAlpha(0.3); } EquipmentWindow::~EquipmentWindow() { mBackground->decRef(); delete mUnequip; } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Graphics *g = static_cast(graphics); if (mBackground) { g->drawImage(mBackground, getPadding() + 10, 0); } Window::drawChildren(graphics); for (int i = 0; i < EQUIPMENT_SIZE; i++) { int itemId = mEquipment->getEquipment(i); if (itemId) { // Draw Item. Image *image = Item(itemId).getInfo().getImage(); g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY); } if (i == mSelected) { // Set color red. g->setColor(gcn::Color(255, 0, 0)); } else { // Set color black. g->setColor(gcn::Color(0, 0, 0)); } // Draw box border. g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); } } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "unequip" && mSelected > -1) { player_node->unequipItem(mSelected); mSelected = -1; } } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); // Checks if any of the presses were in the equip boxes. for (int i = 0; i < EQUIPMENT_SIZE; i++) { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) { int itemId = mEquipment->getEquipment(i); if (itemId) { mSelected = i; } } } }