/* * Aethyra * Copyright 2009 Aethyra Development Team * * This file is part of Aethyra. * * Aethyra is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * Aethyra is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Aethyra; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "emoteshortcutcontainer.h" #include "../animatedsprite.h" #include "../emoteshortcut.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../keyboardconfig.h" #include "../localplayer.h" #include "../log.h" #include "../resources/emotedb.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../utils/dtor.h" #include "../utils/gettext.h" #include "../utils/tostring.h" static const int MAX_ITEMS = 12; EmoteShortcutContainer::EmoteShortcutContainer(): mEmoteClicked(false), mEmoteMoved(0) { mGridWidth = 1, mGridHeight = 1, addMouseListener(this); addWidgetListener(this); ResourceManager *resman = ResourceManager::getInstance(); mBackgroundImg = resman->getImage("graphics/gui/item_shortcut_bgr.png"); // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); i++) { mEmoteImg.push_back(player_node->getEmote(i)); } mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS; mBoxHeight = mBackgroundImg->getHeight(); mBoxWidth = mBackgroundImg->getWidth(); } EmoteShortcutContainer::~EmoteShortcutContainer() { mBackgroundImg->decRef(); } void EmoteShortcutContainer::draw(gcn::Graphics *graphics) { Graphics *g = static_cast(graphics); graphics->setFont(getFont()); for (int i = 0; i < mMaxItems; i++) { const int emoteX = (i % mGridWidth) * mBoxWidth; const int emoteY = (i / mGridWidth) * mBoxHeight; g->drawImage(mBackgroundImg, emoteX, emoteY); // Draw emote keyboard shortcut. const char *key = SDL_GetKeyName( (SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i)); graphics->setColor(0x000000); g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT); if (emoteShortcut->getEmote(i)) { mEmoteImg[emoteShortcut->getEmote(i) - 1]->draw(g, emoteX + 2, emoteY + 10); } } if (mEmoteMoved) { // Draw the emote image being dragged by the cursor. AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1]; if (sprite) { const int tPosX = mCursorPosX - (sprite->getWidth() / 2); const int tPosY = mCursorPosY - (sprite->getHeight() / 2); sprite->draw(g, tPosX, tPosY); } } } void EmoteShortcutContainer::mouseDragged(gcn::MouseEvent &event) { if (event.getButton() == gcn::MouseEvent::LEFT) { if (!mEmoteMoved && mEmoteClicked) { const int index = getIndexFromGrid(event.getX(), event.getY()); const int emoteId = emoteShortcut->getEmote(index); if (index == -1) { return; } if (emoteId) { mEmoteMoved = emoteId; emoteShortcut->removeEmote(index); } } if (mEmoteMoved) { mCursorPosX = event.getX(); mCursorPosY = event.getY(); } } } void EmoteShortcutContainer::mousePressed(gcn::MouseEvent &event) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) { return; } // Stores the selected emote if there is one. if (emoteShortcut->isEmoteSelected()) { emoteShortcut->setEmote(index); emoteShortcut->setEmoteSelected(0); } else if (emoteShortcut->getEmote(index)) { mEmoteClicked = true; } } void EmoteShortcutContainer::mouseReleased(gcn::MouseEvent &event) { if (event.getButton() == gcn::MouseEvent::LEFT) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (emoteShortcut->isEmoteSelected()) { emoteShortcut->setEmoteSelected(0); } if (index == -1) { mEmoteMoved = 0; return; } if (mEmoteMoved) { emoteShortcut->setEmotes(index, mEmoteMoved); mEmoteMoved = 0; } else if (emoteShortcut->getEmote(index) && mEmoteClicked) { emoteShortcut->useEmote(index + 1); } if (mEmoteClicked) { mEmoteClicked = false; } } }