/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/emotepopup.h" #include "animatedsprite.h" #include "configuration.h" #include "emoteshortcut.h" #include "graphics.h" #include "localplayer.h" #include "log.h" #include "resources/emotedb.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include #include const int EmotePopup::gridWidth = 34; // emote icon width + 4 const int EmotePopup::gridHeight = 36; // emote icon height + 4 static const int MAX_COLUMNS = 6; EmotePopup::EmotePopup(): mSelectedEmoteIndex(-1), mHoveredEmoteIndex(-1), mRowCount(1), mColumnCount(1) { // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); ++i) { mEmotes.push_back(EmoteDB::getAnimation(i)); } ResourceManager *resman = ResourceManager::getInstance(); mSelectionImage = resman->getImage("graphics/gui/selection.png"); if (!mSelectionImage) logger->error("Unable to load selection.png"); mSelectionImage->setAlpha(config.getValue("guialpha", 0.8)); addMouseListener(this); recalculateSize(); setVisible(true); } EmotePopup::~EmotePopup() { mSelectionImage->decRef(); } void EmotePopup::draw(gcn::Graphics *graphics) { Popup::draw(graphics); const int emoteCount = mEmotes.size(); const int emotesLeft = mEmotes.size() % mColumnCount; for (int i = 0; i < emoteCount ; i++) { int row = i / mColumnCount; int column = i % mColumnCount; int emoteX = 4 + column * gridWidth; int emoteY = 4 + row * gridHeight; // Center the last row when there are less emotes than columns if (emotesLeft > 0 && row == mRowCount - 1) emoteX += (mColumnCount - emotesLeft) * gridWidth / 2; // Draw selection image below hovered item if (i == mHoveredEmoteIndex) { static_cast(graphics)->drawImage( mSelectionImage, emoteX, emoteY + 4); } // Draw emote icon mEmotes[i]->draw(static_cast(graphics), emoteX, emoteY); } } void EmotePopup::mousePressed(gcn::MouseEvent &event) { if (event.getButton() != gcn::MouseEvent::LEFT) return; const int index = getIndexAt(event.getX(), event.getY()); if (index != -1) { setSelectedEmoteIndex(index); emoteShortcut->setEmoteSelected(index + 1); } } void EmotePopup::mouseMoved(gcn::MouseEvent &event) { mHoveredEmoteIndex = getIndexAt(event.getX(), event.getY()); } int EmotePopup::getSelectedEmote() const { return 1 + mSelectedEmoteIndex; } void EmotePopup::setSelectedEmoteIndex(int index) { if (index == mSelectedEmoteIndex) return; mSelectedEmoteIndex = index; distributeValueChangedEvent(); } int EmotePopup::getIndexAt(int x, int y) const { const int emotesLeft = mEmotes.size() % mColumnCount; const int row = y / gridHeight; int column; // Take into account that the last row is centered if (emotesLeft > 0 && row == mRowCount - 1) { int emotesMissing = mColumnCount - emotesLeft; column = std::min((x - emotesMissing * gridWidth / 2) / gridWidth, emotesLeft - 1); } else { column = std::min(x / gridWidth, mColumnCount - 1); } int index = column + (row * mColumnCount); if ((unsigned) index < mEmotes.size()) return index; return -1; } void EmotePopup::recalculateSize() { const unsigned emoteCount = mEmotes.size(); mRowCount = emoteCount / MAX_COLUMNS; if (emoteCount % MAX_COLUMNS > 0) ++mRowCount; mColumnCount = emoteCount / mRowCount; if (emoteCount % mRowCount > 0) ++mColumnCount; setContentSize(mColumnCount * gridWidth, mRowCount * gridHeight); } void EmotePopup::distributeValueChangedEvent() { gcn::SelectionEvent event(this); Listeners::const_iterator i_end = mListeners.end(); Listeners::const_iterator i; for (i = mListeners.begin(); i != i_end; ++i) { (*i)->valueChanged(event); } }