/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "debugwindow.h" #include #include "button.h" #include #include "minimap.h" #include "../game.h" #include "../graphics.h" #include "../engine.h" extern Graphics *graphics; extern Minimap *minimap; extern int frame; DebugWindow::DebugWindow(): Window("Debug") { setWindowName("Debug"); setResizable(true); setDefaultSize(0, 0, 400, 100); loadWindowState(); FPSLabel = new gcn::Label("[0 FPS]"); FPSLabel->setPosition(0,0); musicFileLabel = new gcn::Label("Music File: "); musicFileLabel->setPosition(0, 20); mapFileLabel = new gcn::Label("Mini-Map File: "); mapFileLabel->setPosition(0, 40); tileMouseLabel = new gcn::Label("[Mouse: 0, 0]"); tileMouseLabel->setPosition(100, 0); closeButton = new Button("Close"); closeButton->setEventId("close"); closeButton->setPosition(5, 60); closeButton->addActionListener(this); add(FPSLabel); add(musicFileLabel); add(mapFileLabel); add(tileMouseLabel); add(closeButton); } DebugWindow::~DebugWindow() { delete FPSLabel; delete musicFileLabel; delete mapFileLabel; delete tileMouseLabel; delete closeButton; } void DebugWindow::logic() { // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); int mouseTileX = mouseX / 32 + camera_x; int mouseTileY = mouseY / 32 + camera_y; std::stringstream updatedText; updatedText << "[" << fps << " FPS]"; FPSLabel->setCaption(updatedText.str()); FPSLabel->adjustSize(); updatedText.str(""); updatedText << "[Mouse: " << mouseTileX << ", " << mouseTileY << "]"; tileMouseLabel->setCaption(updatedText.str()); tileMouseLabel->adjustSize(); updatedText.str(""); mCurrentMap = engine->getCurrentMap(); if (mCurrentMap != NULL) { updatedText << " [Music File: " << mCurrentMap->getProperty("music") << "]"; musicFileLabel->setCaption(updatedText.str()); musicFileLabel->adjustSize(); updatedText.str(""); updatedText << " [MiniMap File: " << mCurrentMap->getProperty("minimap") << "]"; mapFileLabel->setCaption(updatedText.str()); mapFileLabel->adjustSize(); } } void DebugWindow::action(const std::string& eventId) { if (eventId == "close") { setVisible(false); } }