/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "connection.h" #include #include "button.h" #include "progressbar.h" #include "../game.h" #include "../graphics.h" #include "../log.h" #include "../main.h" #include "../net/messagein.h" #include "../net/messageout.h" #include "../net/network.h" #include "../net/protocol.h" ConnectionDialog::ConnectionDialog(): Window("Info"), mProgress(0), mStatus(NET_CONNECTING) { setContentSize(200, 100); mCancelButton = new Button("Cancel"); mCancelButton->setPosition(5, 100 - 5 - mCancelButton->getHeight()); mCancelButton->setEventId("cancel"); mCancelButton->addActionListener(this); mProgressBar = new ProgressBar(0.0, 5, mCancelButton->getY() - 25, 200 - 10, 20, 128, 128, 128); mLabel = new gcn::Label("Connecting..."); mLabel->setPosition(5, mProgressBar->getY() - 25); add(mLabel); add(mCancelButton); add(mProgressBar); setLocationRelativeTo(getParent()); const char *host = iptostring(map_address); openConnection(host, map_port); } ConnectionDialog::~ConnectionDialog() { } void ConnectionDialog::logic() { mProgress += 0.005f; if (mProgress > 1.0f) { mProgress = 0.0f; } mProgressBar->setProgress(mProgress); Window::logic(); switch (mStatus) { case NET_CONNECTING: mStatus = pollConnection(); break; case NET_ERROR: logger->log("Connection::Unable to connect"); errorMessage = "Unable to connect to map server"; state = ERROR_STATE; closeConnection(); break; case NET_CONNECTED: mapLogin(); state = GAME_STATE; break; } } void ConnectionDialog::action(const std::string& eventId) { if (eventId == "cancel") { state = EXIT_STATE; } } void ConnectionDialog::mapLogin() { // Send login infos MessageOut outMsg; outMsg.writeShort(0x0072); outMsg.writeLong(account_ID); outMsg.writeLong(char_ID); outMsg.writeLong(session_ID1); outMsg.writeLong(session_ID2); outMsg.writeByte(sex); // Skip a mysterious 4 bytes while ((in_size < 4)|| (out_size > 0)) flush(); skip(4); MessageIn msg = get_next_message(); if (msg.getId() == SMSG_LOGIN_SUCCESS) { unsigned char direction; msg.readLong(); // server tick msg.readCoordinates(startX, startY, direction); msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", startX, startY, direction); } else if (msg.getId() == 0x0081) { logger->log("Warning: Map server D/C"); } else { logger->error("Unknown packet: map_start"); } skip(msg.getLength()); // Send "map loaded" // TODO: be able to reuse the same msg MessageOut newMsg; newMsg.writeShort(0x007d); } void connectionInputHandler(SDL_KeyboardEvent *keyEvent) { if (keyEvent->keysym.sym == SDLK_ESCAPE) { state = EXIT_STATE; } }