/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_CHAT_H #define _TMW_CHAT_H #include #include #include #include #include #include "window.h" #include "../guichanfwd.h" class BrowserBox; class ScrollArea; class TabbedArea; class Channel; enum { BY_GM = 0, BY_PLAYER = 1, BY_OTHER = 2, BY_SERVER = 3, BY_LOGGER }; #if 0 /** * gets in between usernick and message text depending on * message type */ #define CAT_NORMAL ": " #define CAT_IS "" #define CAT_WHISPER " says: " /** job dependend identifiers (?) */ #define SKILL_BASIC 0x0001 #define SKILL_WARP 0x001b #define SKILL_STEAL 0x0032 #define SKILL_ENVENOM 0x0034 /** basic skills identifiers */ #define BSKILL_TRADE 0x0000 #define BSKILL_EMOTE 0x0001 #define BSKILL_SIT 0x0002 #define BSKILL_CREATECHAT 0x0003 #define BSKILL_JOINPARTY 0x0004 #define BSKILL_SHOUT 0x0005 #define BSKILL_PK 0x0006 // ?? #define BSKILL_SETALLIGN 0x0007 // ?? /** reasons why action failed */ #define RFAIL_SKILLDEP 0x00 #define RFAIL_INSUFHP 0x01 #define RFAIL_INSUFSP 0x02 #define RFAIL_NOMEMO 0x03 #define RFAIL_SKILLDELAY 0x04 #define RFAIL_ZENY 0x05 #define RFAIL_WEAPON 0x06 #define RFAIL_REDGEM 0x07 #define RFAIL_BLUEGEM 0x08 #define RFAIL_OVERWEIGHT 0x09 #define RFAIL_GENERIC 0x0a /** should always be zero if failed */ #define SKILL_FAILED 0x00 struct CHATSKILL { short skill; short bskill; short unused; char success; char reason; }; #endif /** * The chat window. * * \ingroup Interface */ class ChatWindow : public Window, public gcn::ActionListener, public gcn::KeyListener { public: /** * Constructor. */ ChatWindow(); /** * */ ~ChatWindow(); /** * Logic (updates components' size) */ void logic(); /* * Adds a line of text to our message list. Parameters: * * @param line Text message. * @parem own Type of message (usually the owner-type). */ void chatLog(std::string line, int own, const std::string &channelName = "General"); #if 0 /* * Calls original chat_log() after processing the packet. */ void chatLog(CHATSKILL); #endif /** * Performs action. */ void action(const gcn::ActionEvent &event); /** * Request focus for typing chat message. */ void requestChatFocus(); /** * Checks whether ChatWindow is Focused or not. */ bool isFocused(); /* * Determines whether to send a command or an ordinary message, then * contructs packets & sends them. * * @param nick The character's name to display in front. * @param msg The message text which is to be send. * * NOTE: * The nickname is required by the server, if not specified * the message may not be sent unless a command was intended * which requires another packet to be constructed! you can * achieve this by putting a slash ("/") infront of the * message followed by the command name and the message. * of course all slash-commands need implemented handler- * routines. ;-) * remember, a line starting with "@" is not a command that needs * to be parsed rather is sent using the normal chat-packet. * * EXAMPLE: * // for an global announcement /- command * chatlog.chat_send("", "/announce Hello to all logged in users!"); * // for simple message by a user /- message * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); */ void chatSend(std::string const &nick, std::string const &msg, std::string const &channelName); /** Called to add the channel to the channel manager */ void addChannel(short channel, const std::string &channelName); /** Called to remove the channel from the channel manager */ void removeChannel(short channelId); void removeChannel(const std::string &channelName); void removeChannel(Channel *channel); /** Called to create a new channel tab */ void createNewChannelTab(const std::string &channelName); /** Called to join channel */ void enterChannel(const std::string &channel, const std::string &password = "None"); /** Called to output text to a specific channel */ void sendToChannel(short channel, const std::string &user, const std::string &msg); /** Called when key is pressed */ void keyPressed(gcn::KeyEvent &event); /** Called to set current text */ void setInputText(std::string input_str); /** Override to reset mTmpVisible */ void setVisible(bool visible); /** Check if tab with that name already exists */ bool tabExists(const std::string &tabName); private: bool mTmpVisible; int mItems; int mItemsKeep; struct CHATLOG { std::string nick; std::string text; int own; }; #if 0 /** Constructs failed messages for actions */ std::string const_msg(CHATSKILL);*/ #endif TabbedArea *mChatTabs; /** < Chat Tabbed area for holding each channel */ gcn::TextField *mChatInput; /**< Input box for typing chat messages */ std::map mChannelOutput; /**< Map each TextOutput to a tab */ std::map mChannelScroll; /**< Map each ScrollArea to a tab */ typedef std::list History; typedef History::iterator HistoryIterator; History mHistory; /**< Command history */ HistoryIterator mCurHist; /**< History iterator */ }; extern ChatWindow *chatWindow; #endif