/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "chat.h" #include "../graphic/graphic.h" #include ChatBox::ChatBox(const char *logfile, int item_num) { chatlog_file.open(logfile, std::ios::out | std::ios::app); items = 0; items_keep = item_num; chatBoxBackground = SDL_AllocSurface(SDL_SWSURFACE, 200, 200, (screen->format->BytesPerPixel*8), 0, 0, 0, 0); Uint32 boxColor = SDL_MapRGB(screen->format, 255, 255, 255); SDL_Rect sourceRect; sourceRect.x = sourceRect.y = 0; sourceRect.w = 200; sourceRect.h = 200; if ( chatBoxBackground ) { SDL_FillRect(chatBoxBackground, &sourceRect, boxColor); SDL_SetAlpha(chatBoxBackground, SDL_SRCALPHA, 120); } } ChatBox::~ChatBox() { chatlog_file.flush(); chatlog_file.close(); SDL_FreeSurface(chatBoxBackground); } void ChatBox::chat_log(std::string line, int own) { int pos; CHATLOG tmp; if (items <= items_keep) { items++; // delete overhead from the end of the list } else { chatlog.pop_back(); } pos = 0; pos = (int)line.find(" : ", 0); if (pos > 0) { tmp.nick = line.substr(0,pos); switch (own) { case ACT_IS : tmp.nick += CAT_IS; break; case ACT_WHISPER : tmp.nick += CAT_WHISPER; break; default : tmp.nick += CAT_NORMAL; } line.erase(0, pos + 3); } else { tmp.nick = ""; } tmp.own = own; tmp.text = line; chatlog_file << tmp.nick << tmp.text << "\n"; chatlog_file.flush(); chatlog.push_front(tmp); } void ChatBox::chat_log(CHATSKILL action) { chat_log(const_msg(action), BY_SERVER); } void ChatBox::draw(gcn::Graphics *graphics) { int x, y; int n = 8; int texty = getHeight() - 5, i = 0; CHATLOG line; n -= 1; graphics->setColor(gcn::Color(203, 203, 203)); graphics->drawLine(95, 5, 95, getHeight() - 5); graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight())); getAbsolutePosition(x, y); if ( (chatBoxBackground->w != getWidth()) || (chatBoxBackground->h != getHeight()) ) { SDL_FreeSurface(chatBoxBackground); chatBoxBackground = SDL_AllocSurface(SDL_SWSURFACE, getWidth(), getHeight(), (screen->format->BytesPerPixel*8), 0, 0, 0, 0); Uint32 boxColor = SDL_MapRGB(screen->format, 255, 255, 255); SDL_Rect sourceRect; sourceRect.x = sourceRect.y = 0; sourceRect.w = getWidth(); sourceRect.h = getHeight(); if ( chatBoxBackground ) { SDL_FillRect(chatBoxBackground, &sourceRect, boxColor); SDL_SetAlpha(chatBoxBackground, SDL_SRCALPHA, 120); } } SDL_Rect screenRect; screenRect.w = getWidth(); screenRect.h = getHeight(); screenRect.x = x; screenRect.y = y; if ( chatBoxBackground ) SDL_BlitSurface(chatBoxBackground, NULL, screen, &screenRect); for (iter = chatlog.begin(); iter != chatlog.end(); iter++) { line = *iter; texty -= getFont()->getHeight() - 2; switch (line.own) { case BY_GM: graphics->setColor(gcn::Color(97, 156, 236)); // GM Bue graphics->drawText("Global announcement: ", 5, texty); graphics->setColor(gcn::Color(39, 197, 39)); // Green graphics->drawText(line.text, 100, texty); break; case BY_PLAYER: graphics->setColor(gcn::Color(255, 246, 98)); // Yellow graphics->drawText(line.nick, 5, texty); graphics->setColor(gcn::Color(255, 255, 255)); // White graphics->drawText(line.text, 100, texty); break; case BY_OTHER: graphics->setColor(gcn::Color(97, 156, 236)); // GM Bue graphics->drawText(line.nick, 5, texty); graphics->setColor(gcn::Color(39, 197, 39)); // Green graphics->drawText(line.text, 100, texty); break; default: graphics->setColor(gcn::Color(83, 233, 246)); // Light blue graphics->drawText(line.text, 5, texty); } if (i >= n) { return; } i++; } } char *ChatBox::chat_send(std::string nick, std::string msg) { short packid = 0x008c; // prepare command if (msg.substr(0, 1) == "/") { // global announcement if(msg.substr(0, IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) { msg.erase(0, IS_ANNOUNCE_LENGTH); packid = 0x0099; } // prepare ordinary message } else { // temporary hack to make messed-up-keyboard-ppl able to send GM commands if (msg.substr(0, 1) == "#") msg.replace(0, 1, "@"); // end temp. hack XD nick += " : "; nick += msg; msg = nick; packid = 0x008c; } msg += "\0"; // send processed message WFIFOW(0) = net_w_value(packid); WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4)); memcpy(WFIFOP(4), msg.c_str(), msg.length()); WFIFOSET((int)msg.length()+4); nick = msg = ""; return ""; } std::string ChatBox::const_msg(CHATSKILL action) { std::string msg; if (action.success == SKILL_FAILED && action.skill == SKILL_BASIC) { switch (action.bskill) { case BSKILL_TRADE : msg = "Trade failed!"; break; case BSKILL_EMOTE : msg = "Emote failed!"; break; case BSKILL_SIT : msg = "Sit failed!"; break; case BSKILL_CREATECHAT : msg = "Chat creating failed!"; break; case BSKILL_JOINPARTY : msg = "Could not join party!"; break; case BSKILL_SHOUT : msg = "Cannot shout!"; break; } switch (action.reason) { case RFAIL_SKILLDEP : msg += " You have not yet reached a high enough lvl!"; break; case RFAIL_INSUFHP : msg += " Insufficient HP!"; break; case RFAIL_INSUFSP : msg += " Insufficient SP!"; break; case RFAIL_NOMEMO : msg += " You have no memos!"; break; case RFAIL_SKILLDELAY : msg += " You cannot do that right now!"; break; case RFAIL_ZENY : msg += " Seems you need more Zeny... ;-)"; break; case RFAIL_WEAPON : msg += " You cannot use this skill with that kind of weapon!"; break; case RFAIL_REDGEM : msg += " You need another red gem!"; break; case RFAIL_BLUEGEM : msg += " You need another blue gem!"; break; case RFAIL_OVERWEIGHT : msg += " You're carrying to much to do this!"; break; default : msg += " Huh? What's that?"; break; } } else { switch(action.skill) { case SKILL_WARP : msg = "Warp failed..."; break; case SKILL_STEAL : msg = "Could not steal anything..."; break; case SKILL_ENVENOM : msg = "Poison had no effect..."; break; } } return msg; }