/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/charselectdialog.h"
#include "client.h"
#include "game.h"
#include "localplayer.h"
#include "units.h"
#include "log.h"
#include "gui/changeemaildialog.h"
#include "gui/changepassworddialog.h"
#include "gui/charcreatedialog.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/sdlinput.h"
#include "gui/unregisterdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/container.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/textfield.h"
#include "net/charhandler.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "resources/hairdb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include
#include
// Character slots per row in the dialog
static const int SLOTS_PER_ROW = 5;
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *m, int index):
ConfirmDialog(_("Confirm Character Delete"),
_("Are you sure you want to delete this character?"), m),
mMaster(m),
mIndex(index)
{
}
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
mMaster->attemptCharacterDelete(mIndex);
ConfirmDialog::action(event);
}
private:
CharSelectDialog *mMaster;
int mIndex;
};
class CharacterDisplay : public Container
{
public:
CharacterDisplay(CharSelectDialog *charSelectDialog);
void setCharacter(Net::Character *character);
Net::Character *getCharacter() const
{ return mCharacter; }
void requestFocus();
void setActive(bool active);
private:
void update();
Net::Character *mCharacter;
PlayerBox *mPlayerBox;
Label *mName;
Label *mLevel;
Label *mMoney;
Button *mButton;
Button *mDelete;
};
CharSelectDialog::CharSelectDialog(LoginData *loginData):
Window(_("Account and Character Management")),
mLocked(false),
mUnregisterButton(0),
mChangeEmailButton(0),
mCharacterEntries(0),
mLoginData(loginData),
mCharHandler(Net::getCharHandler())
{
setCloseButton(false);
mAccountNameLabel = new Label(loginData->username);
mSwitchLoginButton = new Button(_("Switch Login"), "switch", this);
mChangePasswordButton = new Button(_("Change Password"), "change_password",
this);
int optionalActions = Net::getLoginHandler()->supportedOptionalActions();
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mAccountNameLabel, 2);
place(0, 1, mSwitchLoginButton);
if (optionalActions & Net::LoginHandler::Unregister)
{
mUnregisterButton = new Button(_("Unregister"),
"unregister", this);
place(3, 1, mUnregisterButton);
}
place(0, 2, mChangePasswordButton);
if (optionalActions & Net::LoginHandler::ChangeEmail)
{
mChangeEmailButton = new Button(_("Change Email"),
"change_email", this);
place(3, 2, mChangeEmailButton);
}
place = getPlacer(0, 1);
for (int i = 0; i < (int)mLoginData->characterSlots; i++)
{
mCharacterEntries.push_back(new CharacterDisplay(this));
place(i % SLOTS_PER_ROW, (int)i / SLOTS_PER_ROW, mCharacterEntries[i]);
}
reflowLayout();
addKeyListener(this);
center();
setVisible(true);
Net::getCharHandler()->setCharSelectDialog(this);
mCharacterEntries[0]->requestFocus();
}
CharSelectDialog::~CharSelectDialog()
{
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
// Check if a button of a character was pressed
const gcn::Widget *sourceParent = event.getSource()->getParent();
int selected = -1;
for (int i = 0; i < (int)mCharacterEntries.size(); ++i)
{
if (mCharacterEntries[i] == sourceParent)
{
selected = i;
break;
}
}
const std::string &eventId = event.getId();
if (selected != -1)
{
if (eventId == "use")
{
attemptCharacterSelect(selected);
}
else if (eventId == "new"
&& !mCharacterEntries[selected]->getCharacter())
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, selected);
mCharHandler->setCharCreateDialog(charCreateDialog);
}
else if (eventId == "delete"
&& mCharacterEntries[selected]->getCharacter())
{
new CharDeleteConfirm(this, selected);
}
}
else if (eventId == "switch")
{
Client::setState(STATE_SWITCH_LOGIN);
}
else if (eventId == "change_password")
{
Client::setState(STATE_CHANGEPASSWORD);
}
else if (eventId == "change_email")
{
Client::setState(STATE_CHANGEEMAIL);
}
else if (eventId == "unregister")
{
Client::setState(STATE_UNREGISTER);
}
}
void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
gcn::Key key = keyEvent.getKey();
if (key.getValue() == Key::ESCAPE)
{
action(gcn::ActionEvent(mSwitchLoginButton,
mSwitchLoginButton->getActionEventId()));
}
}
/**
* Communicate character deletion to the server.
*/
void CharSelectDialog::attemptCharacterDelete(int index)
{
if (mLocked)
return;
mCharHandler->deleteCharacter(mCharacterEntries[index]->getCharacter());
lock();
}
/**
* Communicate character selection to the server.
*/
void CharSelectDialog::attemptCharacterSelect(int index)
{
if (mLocked)
return;
setVisible(false);
mCharHandler->chooseCharacter(mCharacterEntries[index]->getCharacter());
lock();
}
void CharSelectDialog::setCharacters(const Net::Characters &characters)
{
// Reset previous characters
std::vector::iterator iter, iter_end;
for (iter = mCharacterEntries.begin(), iter_end = mCharacterEntries.end();
iter != iter_end; ++iter)
(*iter)->setCharacter(0);
Net::Characters::const_iterator i, i_end = characters.end();
for (i = characters.begin(); i != i_end; ++i)
{
Net::Character *character = *i;
// Slots Number start at 1 for Manaserv, so we offset them by one.
int characterSlot = character->slot;
if (Net::getNetworkType() == ServerInfo::MANASERV
&& characterSlot > 0)
--characterSlot;
if (characterSlot >= (int)mCharacterEntries.size())
{
logger->log("Warning: slot out of range: %d", character->slot);
continue;
}
mCharacterEntries[characterSlot]->setCharacter(character);
}
}
void CharSelectDialog::lock()
{
assert(!mLocked);
setLocked(true);
}
void CharSelectDialog::unlock()
{
setLocked(false);
}
void CharSelectDialog::setLocked(bool locked)
{
mLocked = locked;
mSwitchLoginButton->setEnabled(!locked);
mChangePasswordButton->setEnabled(!locked);
if (mUnregisterButton)
mUnregisterButton->setEnabled(!locked);
if (mChangeEmailButton)
mChangeEmailButton->setEnabled(!locked);
for (int i = 0; i < (int)mCharacterEntries.size(); ++i)
mCharacterEntries[i]->setActive(!mLocked);
}
bool CharSelectDialog::selectByName(const std::string &name,
SelectAction action)
{
if (mLocked)
return false;
for (int i = 0; i < (int)mCharacterEntries.size(); ++i)
{
if (Net::Character *character = mCharacterEntries[i]->getCharacter())
{
if (character->dummy->getName() == name)
{
mCharacterEntries[i]->requestFocus();
if (action == Choose)
attemptCharacterSelect(i);
return true;
}
}
}
return false;
}
CharacterDisplay::CharacterDisplay(CharSelectDialog *charSelectDialog):
mCharacter(0),
mPlayerBox(new PlayerBox)
{
mButton = new Button("", "go", charSelectDialog);
mName = new Label("");
mLevel = new Label("");
mMoney = new Label("");
mDelete = new Button(_("Delete"), "delete", charSelectDialog);
place(0, 0, mPlayerBox, 3, 5);
place(0, 5, mName, 3);
place(0, 6, mLevel, 3);
place(0, 7, mMoney, 3);
place(0, 8, mButton, 3);
place(0, 9, mDelete, 3);
update();
setSize(80, 112 + mName->getHeight() + mLevel->getHeight() +
mMoney->getHeight() + mButton->getHeight() + mDelete->getHeight());
}
void CharacterDisplay::setCharacter(Net::Character *character)
{
if (mCharacter == character)
return;
mCharacter = character;
mPlayerBox->setPlayer(character ? character->dummy : 0);
update();
}
void CharacterDisplay::requestFocus()
{
mButton->requestFocus();
}
void CharacterDisplay::setActive(bool active)
{
mButton->setEnabled(active);
mDelete->setEnabled(active);
}
void CharacterDisplay::update()
{
if (mCharacter)
{
const LocalPlayer *character = mCharacter->dummy;
mButton->setCaption(_("Choose"));
mButton->setActionEventId("use");
mName->setCaption(strprintf("%s", character->getName().c_str()));
mLevel->setCaption(strprintf("Level %d",
mCharacter->data.mAttributes[LEVEL]));
mMoney->setCaption(Units::formatCurrency(
mCharacter->data.mAttributes[MONEY]));
mDelete->setVisible(true);
}
else
{
mButton->setCaption(_("Create"));
mButton->setActionEventId("new");
mName->setCaption(_("(empty)"));
mLevel->setCaption(_("(empty)"));
mMoney->setCaption(Units::formatCurrency(0));
mDelete->setVisible(false);
}
// Recompute layout
distributeResizedEvent();
}