/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/charselectdialog.h" #include "client.h" #include "game.h" #include "localplayer.h" #include "units.h" #include "log.h" #include "gui/changeemaildialog.h" #include "gui/changepassworddialog.h" #include "gui/charcreatedialog.h" #include "gui/confirmdialog.h" #include "gui/okdialog.h" #include "gui/sdlinput.h" #include "gui/unregisterdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/container.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/playerbox.h" #include "gui/widgets/textfield.h" #include "net/charhandler.h" #include "net/logindata.h" #include "net/loginhandler.h" #include "net/net.h" #include "resources/hairdb.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include // Character slots per row in the dialog static const int SLOTS_PER_ROW = 5; /** * Listener for confirming character deletion. */ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *m, int index): ConfirmDialog(_("Confirm Character Delete"), _("Are you sure you want to delete this character?"), m), mMaster(m), mIndex(index) { } void action(const gcn::ActionEvent &event) { if (event.getId() == "yes") mMaster->attemptCharacterDelete(mIndex); ConfirmDialog::action(event); } private: CharSelectDialog *mMaster; int mIndex; }; class CharacterDisplay : public Container { public: CharacterDisplay(CharSelectDialog *charSelectDialog); void setCharacter(Net::Character *character); Net::Character *getCharacter() const { return mCharacter; } void requestFocus(); void setActive(bool active); private: void update(); Net::Character *mCharacter; PlayerBox *mPlayerBox; Label *mName; Label *mLevel; Label *mMoney; Button *mButton; Button *mDelete; }; CharSelectDialog::CharSelectDialog(LoginData *loginData): Window(_("Account and Character Management")), mLocked(false), mUnregisterButton(0), mChangeEmailButton(0), mCharacterEntries(0), mLoginData(loginData), mCharHandler(Net::getCharHandler()) { setCloseButton(false); mAccountNameLabel = new Label(loginData->username); mSwitchLoginButton = new Button(_("Switch Login"), "switch", this); mChangePasswordButton = new Button(_("Change Password"), "change_password", this); int optionalActions = Net::getLoginHandler()->supportedOptionalActions(); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mAccountNameLabel, 2); place(0, 1, mSwitchLoginButton); if (optionalActions & Net::LoginHandler::Unregister) { mUnregisterButton = new Button(_("Unregister"), "unregister", this); place(3, 1, mUnregisterButton); } place(0, 2, mChangePasswordButton); if (optionalActions & Net::LoginHandler::ChangeEmail) { mChangeEmailButton = new Button(_("Change Email"), "change_email", this); place(3, 2, mChangeEmailButton); } place = getPlacer(0, 1); for (int i = 0; i < (int)mLoginData->characterSlots; i++) { mCharacterEntries.push_back(new CharacterDisplay(this)); place(i % SLOTS_PER_ROW, (int)i / SLOTS_PER_ROW, mCharacterEntries[i]); } reflowLayout(); addKeyListener(this); center(); setVisible(true); Net::getCharHandler()->setCharSelectDialog(this); mCharacterEntries[0]->requestFocus(); } CharSelectDialog::~CharSelectDialog() { } void CharSelectDialog::action(const gcn::ActionEvent &event) { // Check if a button of a character was pressed const gcn::Widget *sourceParent = event.getSource()->getParent(); int selected = -1; for (int i = 0; i < (int)mCharacterEntries.size(); ++i) { if (mCharacterEntries[i] == sourceParent) { selected = i; break; } } const std::string &eventId = event.getId(); if (selected != -1) { if (eventId == "use") { attemptCharacterSelect(selected); } else if (eventId == "new" && !mCharacterEntries[selected]->getCharacter()) { // Start new character dialog CharCreateDialog *charCreateDialog = new CharCreateDialog(this, selected); mCharHandler->setCharCreateDialog(charCreateDialog); } else if (eventId == "delete" && mCharacterEntries[selected]->getCharacter()) { new CharDeleteConfirm(this, selected); } } else if (eventId == "switch") { Client::setState(STATE_SWITCH_LOGIN); } else if (eventId == "change_password") { Client::setState(STATE_CHANGEPASSWORD); } else if (eventId == "change_email") { Client::setState(STATE_CHANGEEMAIL); } else if (eventId == "unregister") { Client::setState(STATE_UNREGISTER); } } void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent) { gcn::Key key = keyEvent.getKey(); if (key.getValue() == Key::ESCAPE) { action(gcn::ActionEvent(mSwitchLoginButton, mSwitchLoginButton->getActionEventId())); } } /** * Communicate character deletion to the server. */ void CharSelectDialog::attemptCharacterDelete(int index) { if (mLocked) return; mCharHandler->deleteCharacter(mCharacterEntries[index]->getCharacter()); lock(); } /** * Communicate character selection to the server. */ void CharSelectDialog::attemptCharacterSelect(int index) { if (mLocked) return; setVisible(false); mCharHandler->chooseCharacter(mCharacterEntries[index]->getCharacter()); lock(); } void CharSelectDialog::setCharacters(const Net::Characters &characters) { // Reset previous characters std::vector::iterator iter, iter_end; for (iter = mCharacterEntries.begin(), iter_end = mCharacterEntries.end(); iter != iter_end; ++iter) (*iter)->setCharacter(0); Net::Characters::const_iterator i, i_end = characters.end(); for (i = characters.begin(); i != i_end; ++i) { Net::Character *character = *i; // Slots Number start at 1 for Manaserv, so we offset them by one. int characterSlot = character->slot; if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0) --characterSlot; if (characterSlot >= (int)mCharacterEntries.size()) { logger->log("Warning: slot out of range: %d", character->slot); continue; } mCharacterEntries[characterSlot]->setCharacter(character); } } void CharSelectDialog::lock() { assert(!mLocked); setLocked(true); } void CharSelectDialog::unlock() { setLocked(false); } void CharSelectDialog::setLocked(bool locked) { mLocked = locked; mSwitchLoginButton->setEnabled(!locked); mChangePasswordButton->setEnabled(!locked); if (mUnregisterButton) mUnregisterButton->setEnabled(!locked); if (mChangeEmailButton) mChangeEmailButton->setEnabled(!locked); for (int i = 0; i < (int)mCharacterEntries.size(); ++i) mCharacterEntries[i]->setActive(!mLocked); } bool CharSelectDialog::selectByName(const std::string &name, SelectAction action) { if (mLocked) return false; for (int i = 0; i < (int)mCharacterEntries.size(); ++i) { if (Net::Character *character = mCharacterEntries[i]->getCharacter()) { if (character->dummy->getName() == name) { mCharacterEntries[i]->requestFocus(); if (action == Choose) attemptCharacterSelect(i); return true; } } } return false; } CharacterDisplay::CharacterDisplay(CharSelectDialog *charSelectDialog): mCharacter(0), mPlayerBox(new PlayerBox) { mButton = new Button("", "go", charSelectDialog); mName = new Label(""); mLevel = new Label(""); mMoney = new Label(""); mDelete = new Button(_("Delete"), "delete", charSelectDialog); place(0, 0, mPlayerBox, 3, 5); place(0, 5, mName, 3); place(0, 6, mLevel, 3); place(0, 7, mMoney, 3); place(0, 8, mButton, 3); place(0, 9, mDelete, 3); update(); setSize(80, 112 + mName->getHeight() + mLevel->getHeight() + mMoney->getHeight() + mButton->getHeight() + mDelete->getHeight()); } void CharacterDisplay::setCharacter(Net::Character *character) { if (mCharacter == character) return; mCharacter = character; mPlayerBox->setPlayer(character ? character->dummy : 0); update(); } void CharacterDisplay::requestFocus() { mButton->requestFocus(); } void CharacterDisplay::setActive(bool active) { mButton->setEnabled(active); mDelete->setEnabled(active); } void CharacterDisplay::update() { if (mCharacter) { const LocalPlayer *character = mCharacter->dummy; mButton->setCaption(_("Choose")); mButton->setActionEventId("use"); mName->setCaption(strprintf("%s", character->getName().c_str())); mLevel->setCaption(strprintf("Level %d", mCharacter->data.mAttributes[LEVEL])); mMoney->setCaption(Units::formatCurrency( mCharacter->data.mAttributes[MONEY])); mDelete->setVisible(true); } else { mButton->setCaption(_("Create")); mButton->setActionEventId("new"); mName->setCaption(_("(empty)")); mLevel->setCaption(_("(empty)")); mMoney->setCaption(Units::formatCurrency(0)); mDelete->setVisible(false); } // Recompute layout distributeResizedEvent(); }