/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* The window supported by this class shows player stats and keeps a charging * action bar in queue. */ #include "chargedialog.h" #include "progressbar.h" #include "../localplayer.h" ChargeDialog::ChargeDialog(): Window("") { setContentSize(180, 70); mProgBar = new ProgressBar(0.0f, 140, 25, 128, 128, 128); mProgBar->setPosition(20, 40); add(mProgBar); } // update the dialog void ChargeDialog::logic() { // calculate time since the last attack was made player_node->mLastAttackTime += .01; // this a hack until someone explains // to me how to work the timer if (player_node->mLastAttackTime > 1) { player_node->mLastAttackTime = 1; } // reset the progress bar to display accurate time since attack mProgBar->setProgress(player_node->mLastAttackTime); Window::logic(); }