/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CHAR_CREATE_DIALOG_H #define CHAR_CREATE_DIALOG_H #include "being.h" #include "guichanfwd.h" #include "gui/charselectdialog.h" #include "gui/widgets/window.h" #include #include #include class Button; class LocalPlayer; class PlayerBox; /** * Character creation dialog. * * \ingroup Interface */ class CharCreateDialog : public Window, public gcn::ActionListener { public: CharCreateDialog(CharSelectDialog *parent, int slot); ~CharCreateDialog() override; void action(const gcn::ActionEvent &event) override; /** * Unlocks the dialog, enabling the create character button again. */ void unlock(); void setAttributes(const std::vector &labels, unsigned available, unsigned min, unsigned max); void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE); private: void updateSliders(); /** * Returns the name of the character to create. */ std::string getName() const; /** * Communicate character creation to the server. */ void attemptCharCreate(); void updateHair(); CharSelectDialog *mCharSelectDialog; gcn::TextField *mNameField; gcn::Label *mNameLabel; Button *mNextHairColorButton; Button *mPrevHairColorButton; gcn::Label *mHairColorLabel; Button *mNextHairStyleButton; Button *mPrevHairStyleButton; gcn::Label *mHairStyleLabel; gcn::RadioButton *mMale; gcn::RadioButton *mFemale; std::vector mAttributes; std::vector mAttributeSlider; std::vector mAttributeLabel; std::vector mAttributeValue; gcn::Label *mAttributesLeft; unsigned mMaxPoints; gcn::Button *mCreateButton; gcn::Button *mCancelButton; Being *mPlayer; PlayerBox *mPlayerBox; // A vector containing the available hair color or style ids std::vector mHairColorsIds; std::vector mHairStylesIds; int mHairStyleId; int mHairColorId; int mSlot; }; #endif // CHAR_CREATE_DIALOG_H