/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "char_server.h" #include #include #include "button.h" #include "listbox.h" #include "ok_dialog.h" #include "scrollarea.h" #include "../log.h" #include "../main.h" #include "../playerinfo.h" #include "../serverinfo.h" #include "../net/messagein.h" #include "../net/messageout.h" #include "../net/network.h" extern SERVER_INFO **server_info; ServerSelectDialog::ServerSelectDialog(): Window("Select Server"), mStatus(NET_IDLE) { serverListModel = new ServerListModel(); serverList = new ListBox(serverListModel); scrollArea = new ScrollArea(serverList); okButton = new Button("OK"); cancelButton = new Button("Cancel"); setContentSize(200, 100); cancelButton->setPosition( 200 - cancelButton->getWidth() - 5, 100 - cancelButton->getHeight() - 5); okButton->setPosition( cancelButton->getX() - okButton->getWidth() - 5, 100 - okButton->getHeight() - 5); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle( 5, 5, 200 - 2 * 5, 100 - 3 * 5 - cancelButton->getHeight() - scrollArea->getBorderSize())); serverList->setEventId("ok"); okButton->setEventId("ok"); cancelButton->setEventId("cancel"); //serverList->addActionListener(this); okButton->addActionListener(this); cancelButton->addActionListener(this); add(scrollArea); add(okButton); add(cancelButton); if (n_server == 0) { // Disable Ok button okButton->setEnabled(false); } else { // Select first server serverList->setSelected(1); } okButton->requestFocus(); setLocationRelativeTo(getParent()); } ServerSelectDialog::~ServerSelectDialog() { delete serverListModel; } void ServerSelectDialog::action(const std::string& eventId) { if (eventId == "ok") { int index = serverList->getSelected(); const char *host = iptostring(server_info[index]->address); short port = server_info[index]->port; openConnection(host, port); mStatus = NET_CONNECTING; } else if (eventId == "cancel") { state = LOGIN_STATE; } } void ServerSelectDialog::logic() { switch (mStatus) { case NET_CONNECTING: mStatus = pollConnection(); break; case NET_ERROR: logger->log("ServerSelect::Unable to connect"); errorMessage = "Unable to connect to char server"; state = ERROR_STATE; closeConnection(); break; case NET_CONNECTED: attemptServerSelect(serverList->getSelected()); mStatus = NET_DATA; break; case NET_DATA: if (in_size > 6) { skip(4); checkServerSelect(); } else { flush(); } break; } } int ServerListModel::getNumberOfElements() { return n_server; } std::string ServerListModel::getElementAt(int i) { std::stringstream s; s << server_info[i]->name << " (" << server_info[i]->online_users << ")"; return s.str(); } void charServerInputHandler(SDL_KeyboardEvent *keyEvent) { if (keyEvent->keysym.sym == SDLK_ESCAPE) { state = LOGIN_STATE; } } void ServerSelectDialog::attemptServerSelect(int index) { // Send login infos MessageOut outMsg; outMsg.writeInt16(0x0065); outMsg.writeInt32(account_ID); outMsg.writeInt32(session_ID1); outMsg.writeInt32(session_ID2); outMsg.writeInt16(0); // unknown outMsg.writeInt8(sex); } void ServerSelectDialog::checkServerSelect() { MessageIn msg = get_next_message(); if (msg.getId() == 0x006b) { // Skip length word and an additional mysterious 20 bytes msg.skip(2 + 20); // Derive number of characters from message length n_character = (msg.getLength() - 24) / 106; char_info = (PLAYER_INFO**)malloc(sizeof(PLAYER_INFO*) * n_character); for (int i = 0; i < n_character; i++) { char_info[i] = new PLAYER_INFO; char_info[i]->totalWeight = 0; char_info[i]->maxWeight = 0; char_info[i]->lastAttackTime = 0; char_info[i]->id = msg.readInt32(); char_info[i]->xp = msg.readInt32(); char_info[i]->gp = msg.readInt32(); char_info[i]->jobXp = msg.readInt32(); char_info[i]->jobLvl = msg.readInt32(); msg.skip(8); // unknown msg.readInt32(); // option msg.readInt32(); // karma msg.readInt32(); // manner msg.skip(2); // unknown char_info[i]->hp = msg.readInt16(); char_info[i]->maxHp = msg.readInt16(); char_info[i]->mp = msg.readInt16(); char_info[i]->maxMp = msg.readInt16(); msg.readInt16(); // speed msg.readInt16(); // class char_info[i]->hairStyle = msg.readInt16(); char_info[i]->weapon = msg.readInt16(); char_info[i]->lvl = msg.readInt16(); msg.readInt16(); // skill point msg.readInt16(); // head bottom msg.readInt16(); // shield msg.readInt16(); // head option top msg.readInt16(); // head option mid char_info[i]->hairColor = msg.readInt16(); msg.readInt16(); // unknown char_info[i]->name = msg.readString(24); char_info[i]->STR = msg.readInt8(); char_info[i]->AGI = msg.readInt8(); char_info[i]->VIT = msg.readInt8(); char_info[i]->INT = msg.readInt8(); char_info[i]->DEX = msg.readInt8(); char_info[i]->LUK = msg.readInt8(); char_info[i]->characterNumber = msg.readInt8(); // character number msg.readInt8(); // unknown } state = CHAR_SELECT_STATE; if (n_character > 0) { logger->log("CharServer: Player: %s (Packet ID: %x, Length: %d)", char_info[0]->name.c_str(), msg.getId(), msg.getLength()); } skip(msg.getLength()); } else if (msg.getId() == 0x006c) { std::string errorStr; switch (msg.readInt8()) { case 0: errorStr = "Access denied"; break; case 1: errorStr = "Cannot use this ID"; break; default: errorStr = "Rejected from server"; break; } new OkDialog("Error", errorStr); skip(msg.getLength()); closeConnection(); } else { new OkDialog("Error", "Unknown error"); skip(msg.getLength()); } // Todo: add other packets }