/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _CHAR_SELECT_H #define _CHAR_SELECT_H #include "window.h" #include "../guichanfwd.h" #include "../lockedarray.h" #include class Player; class LocalPlayer; class PlayerBox; /** * Character selection dialog. * * \ingroup Interface */ class CharSelectDialog : public Window, public gcn::ActionListener { public: friend class CharDeleteConfirm; /** * Constructor. */ CharSelectDialog(LockedArray *charInfo); void action(const std::string &eventId, gcn::Widget *widget); void updatePlayerInfo(); void logic(); bool selectByName(const std::string &name); /** * Returns name of selected player */ std::string getName(); private: LockedArray *mCharInfo; gcn::Button *mSelectButton; gcn::Button *mCancelButton; gcn::Button *mNewCharButton; gcn::Button *mDelCharButton; gcn::Button *mPreviousButton; gcn::Button *mNextButton; gcn::Label *mNameLabel; gcn::Label *mLevelLabel; gcn::Label *mMoneyLabel; PlayerBox *mPlayerBox; bool mCharSelected; /** * Communicate character deletion to the server. */ void attemptCharDelete(); /** * Communicate character selection to the server. */ void attemptCharSelect(); }; /** * Character creation dialog. * * \ingroup GUI */ class CharCreateDialog : public Window, public gcn::ActionListener { public: /** * Constructor. */ CharCreateDialog(Window *parent, int slot); /** * Destructor. */ ~CharCreateDialog(); void action(const std::string &eventId, gcn::Widget *widget); std::string getName(); private: gcn::TextField *mNameField; gcn::Label *mNameLabel; gcn::Button *mNextHairColorButton; gcn::Button *mPrevHairColorButton; gcn::Label *mHairColorLabel; gcn::Button *mNextHairStyleButton; gcn::Button *mPrevHairStyleButton; gcn::Label *mHairStyleLabel; gcn::Button *mCreateButton; gcn::Button *mCancelButton; Player *mPlayer; PlayerBox *mPlayerBox; int mSlot; /** * Communicate character creation to the server. */ void attemptCharCreate(); }; #endif