/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _CHAR_SELECT_H #define _CHAR_SELECT_H #include "window.h" #include "../guichanfwd.h" #include "../lockedarray.h" #include #include "../logindata.h" class Player; class LocalPlayer; class PlayerBox; /** * Character selection dialog. * * \ingroup Interface */ class CharSelectDialog : public Window, public gcn::ActionListener { public: friend class CharDeleteConfirm; /** * Constructor. */ CharSelectDialog(LockedArray *charInfo, LoginData *loginData); void action(const gcn::ActionEvent &event); void updatePlayerInfo(); void logic(); bool selectByName(const std::string &name); private: LockedArray *mCharInfo; gcn::Button *mSelectButton; gcn::Button *mCancelButton; gcn::Button *mNewCharButton; gcn::Button *mDelCharButton; gcn::Button *mPreviousButton; gcn::Button *mNextButton; gcn::Button *mUnRegisterButton; gcn::Label *mNameLabel; gcn::Label *mLevelLabel; gcn::Label *mMoneyLabel; PlayerBox *mPlayerBox; bool mCharSelected; LoginData *mLoginData; /** * Communicate character deletion to the server. */ void attemptCharDelete(); /** * Communicate character selection to the server. */ void attemptCharSelect(); }; /** * Character creation dialog. * * \ingroup Interface */ class CharCreateDialog : public Window, public gcn::ActionListener { public: /** * Constructor. */ CharCreateDialog(Window *parent, int slot); /** * Destructor. */ ~CharCreateDialog(); void action(const gcn::ActionEvent &event); /** * Unlocks the dialog, enabling the create character button again. */ void unlock(); private: int getDistributedPoints(); void UpdateSliders(); /** * Returns the name of the character to create. */ std::string getName(); /** * Communicate character creation to the server. */ void attemptCharCreate(); gcn::TextField *mNameField; gcn::Label *mNameLabel; gcn::Button *mNextHairColorButton; gcn::Button *mPrevHairColorButton; gcn::Label *mHairColorLabel; gcn::Button *mNextHairStyleButton; gcn::Button *mPrevHairStyleButton; gcn::Label *mHairStyleLabel; gcn::Slider *mAttributeSlider[7]; gcn::Label *mAttributeLabel[7]; gcn::Label *mAttributeValue[7]; gcn::Label *mAttributesLeft; gcn::Button *mCreateButton; gcn::Button *mCancelButton; Player *mPlayer; PlayerBox *mPlayerBox; int mSlot; static const int mMaxPoints = 70; int mUsedPoints; }; #endif