/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _CHAR_SELECT_H #define _CHAR_SELECT_H #include #include "../main.h" #include "../net/network.h" #include "gui.h" #include "button.h" #include /** * Character selection dialog. * * \ingroup GUI */ class CharSelectDialog : public Window, public gcn::ActionListener { private: Button *selectButton; Button *cancelButton; Button *newCharButton; Button *delCharButton; gcn::Label *nameLabel; gcn::Label *levelLabel; gcn::Label *jobLevelLabel; gcn::Label *moneyLabel; public: CharSelectDialog(gcn::Container *parent); ~CharSelectDialog(); void action(const std::string& eventId); void setName(const std::string name) { nameLabel->setCaption(name); } void setLevel(const std::string level) { levelLabel->setCaption(level); } void setJobLevel(const std::string level) { jobLevelLabel->setCaption(level); } void setMoney(const std::string money) { moneyLabel->setCaption(money); } }; /** * Character creation dialog. * * \ingroup GUI */ class CharCreateDialog : public Window, public gcn::ActionListener { private: gcn::TextField *nameField; gcn::Label *nameLabel; Button *nextHairColorButton; Button *prevHairColorButton; gcn::Label *hairColorLabel; Button *nextHairStyleButton; Button *prevHairStyleButton; gcn::Label *hairStyleLabel; Button *createButton; public: CharCreateDialog(gcn::Container *parent); ~CharCreateDialog(); void action(const std::string& eventId); std::string getName() { return nameField->getText(); } }; void charSelect(); void serverCharSelect(); void charCreate(); void serverCharDelete(); void serverCharCreate(); #endif