/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "button.h" #include "char_select.h" #include "confirm_dialog.h" #include "ok_dialog.h" #include "playerbox.h" #include "textfield.h" #include "widgets/layout.h" #include "../game.h" #include "../localplayer.h" #include "../main.h" #include "../net/charserverhandler.h" #include "../net/messageout.h" #include "../resources/colordb.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" #include "../utils/trim.h" // Defined in main.cpp, used here for setting the char create dialog extern CharServerHandler charServerHandler; /** * Listener for confirming character deletion. */ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *master); void action(const gcn::ActionEvent &event); private: CharSelectDialog *master; }; CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): ConfirmDialog(_("Confirm Character Delete"), _("Are you sure you want to delete this character?"), m), master(m) { } void CharDeleteConfirm::action(const gcn::ActionEvent &event) { //ConfirmDialog::action(event); if (event.getId() == "yes") { master->attemptCharDelete(); } ConfirmDialog::action(event); } CharSelectDialog::CharSelectDialog(Network *network, LockedArray *charInfo, Gender gender): Window(_("Select Character")), mNetwork(network), mCharInfo(charInfo), mGender(gender), mCharSelected(false) { // Control that shows the Player mPlayerBox = new PlayerBox; mPlayerBox->setWidth(74); mNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0)); mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0)); const std::string tempString = getFont()->getWidth(_("New")) < getFont()->getWidth(_("Delete")) ? _("Delete") : _("New"); mPreviousButton = new Button(_("Previous"), "previous", this); mNextButton = new Button(_("Next"), "next", this); mNewDelCharButton = new Button(tempString, "newdel", this); mSelectButton = new Button(_("Ok"), "ok", this); mCancelButton = new Button(_("Cancel"), "cancel", this); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mPlayerBox, 1, 6).setPadding(3); place(1, 0, mNewDelCharButton); place(1, 1, mNameLabel, 5); place(1, 2, mLevelLabel, 5); place(1, 3, mJobLevelLabel, 5); place(1, 4, mMoneyLabel, 5); place.getCell().matchColWidth(1, 4); place = getPlacer(0, 2); place(0, 0, mPreviousButton); place(1, 0, mNextButton); place(4, 0, mCancelButton); place(5, 0, mSelectButton); reflowLayout(250, 0); setLocationRelativeTo(getParent()); setVisible(true); mSelectButton->requestFocus(); updatePlayerInfo(); } void CharSelectDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && n_character > 0) { // Start game mNewDelCharButton->setEnabled(false); mSelectButton->setEnabled(false); mPreviousButton->setEnabled(false); mNextButton->setEnabled(false); mCharSelected = true; attemptCharSelect(); } else if (event.getId() == "cancel") { state = EXIT_STATE; } else if (event.getId() == "newdel") { // Check for a character if (mCharInfo->getEntry() && n_character <= MAX_SLOT ) { new CharDeleteConfirm(this); } else { // Start new character dialog CharCreateDialog *charCreateDialog = new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mGender); charServerHandler.setCharCreateDialog(charCreateDialog); } } else if (event.getId() == "previous") { mCharInfo->prev(); } else if (event.getId() == "next") { mCharInfo->next(); } } void CharSelectDialog::updatePlayerInfo() { LocalPlayer *pi = mCharInfo->getEntry(); if (pi) { mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str())); mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->mLevel)); mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), pi->mJobLevel)); mMoneyLabel->setCaption(strprintf(_("Gold: %d"), pi->mGp)); if (!mCharSelected) { mNewDelCharButton->setCaption(_("Delete")); mSelectButton->setEnabled(true); } } else { mNameLabel->setCaption(strprintf(_("Name: %s"), "")); mLevelLabel->setCaption(strprintf(_("Level: %d"), 0)); mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0)); mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0)); mNewDelCharButton->setCaption(_("New")); mSelectButton->setEnabled(false); } mPlayerBox->setPlayer(pi); } void CharSelectDialog::attemptCharDelete() { // Request character deletion MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0068); outMsg.writeInt32(mCharInfo->getEntry()->mCharId); outMsg.writeString("a@a.com", 40); mCharInfo->lock(); } void CharSelectDialog::attemptCharSelect() { // Request character selection MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0066); outMsg.writeInt8(mCharInfo->getPos()); mCharInfo->lock(); } void CharSelectDialog::logic() { updatePlayerInfo(); } bool CharSelectDialog::selectByName(const std::string &name) { if (mCharInfo->isLocked()) return false; unsigned int oldPos = mCharInfo->getPos(); mCharInfo->select(0); do { LocalPlayer *player = mCharInfo->getEntry(); if (player && player->getName() == name) return true; mCharInfo->next(); } while (mCharInfo->getPos()); mCharInfo->select(oldPos); return false; } CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, Gender gender): Window(_("Create Character"), true, parent), mNetwork(network), mSlot(slot) { mPlayer = new Player(0, 0, NULL); mPlayer->setGender(gender); int numberOfHairColors = ColorDB::size(); mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors); mNameField = new TextField(""); mNameLabel = new gcn::Label(_("Name:")); mNextHairColorButton = new Button(">", "nextcolor", this); mPrevHairColorButton = new Button("<", "prevcolor", this); mHairColorLabel = new gcn::Label(_("Hair Color:")); mNextHairStyleButton = new Button(">", "nextstyle", this); mPrevHairStyleButton = new Button("<", "prevstyle", this); mHairStyleLabel = new gcn::Label(_("Hair Style:")); mCreateButton = new Button(_("Create"), "create", this); mCancelButton = new Button(_("Cancel"), "cancel", this); mPlayerBox = new PlayerBox(mPlayer); mPlayerBox->setWidth(74); mNameField->setActionEventId("create"); mNameField->addActionListener(this); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mNameLabel, 1); place(1, 0, mNameField, 6); place(0, 1, mHairStyleLabel, 1); place(1, 1, mPrevHairStyleButton); place(2, 1, mPlayerBox, 1, 8).setPadding(3); place(3, 1, mNextHairStyleButton); place(0, 2, mHairColorLabel, 1); place(1, 2, mPrevHairColorButton); place(3, 2, mNextHairColorButton); place.getCell().matchColWidth(0, 2); place = getPlacer(0, 2); place(4, 0, mCancelButton); place(5, 0, mCreateButton); reflowLayout(225, 0); setLocationRelativeTo(getParent()); setVisible(true); mNameField->requestFocus(); } CharCreateDialog::~CharCreateDialog() { delete mPlayer; // Make sure the char server handler knows that we're gone charServerHandler.setCharCreateDialog(0); } void CharCreateDialog::action(const gcn::ActionEvent &event) { int numberOfColors = ColorDB::size(); if (event.getId() == "create") { if (getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); attemptCharCreate(); } else { new OkDialog("Error", "Your name needs to be at least 4 characters.", this); } } else if (event.getId() == "cancel") scheduleDelete(); else if (event.getId() == "nextcolor") mPlayer->setHairStyle(mPlayer->getHairStyle(), (mPlayer->getHairColor() + 1) % numberOfColors); else if (event.getId() == "prevcolor") mPlayer->setHairStyle(mPlayer->getHairStyle(), (mPlayer->getHairColor() + numberOfColors - 1) % numberOfColors); else if (event.getId() == "nextstyle") mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, mPlayer->getHairColor()); else if (event.getId() == "prevstyle") mPlayer->setHairStyle(mPlayer->getHairStyle() + mPlayer->getNumOfHairstyles() - 1, mPlayer->getHairColor()); } std::string CharCreateDialog::getName() { std::string name = mNameField->getText(); trim(name); return name; } void CharCreateDialog::unlock() { mCreateButton->setEnabled(true); } void CharCreateDialog::attemptCharCreate() { // Send character infos MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0067); outMsg.writeString(getName(), 24); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(mSlot); outMsg.writeInt16(mPlayer->getHairColor()); outMsg.writeInt16(mPlayer->getHairStyle()); }