/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "char_select.h" #include #include #include #include "button.h" #include "confirm_dialog.h" #include "ok_dialog.h" #include "playerbox.h" #include "textfield.h" #include "../game.h" #include "../localplayer.h" #include "../main.h" #include "../net/messageout.h" /** * Listener for confirming character deletion. */ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *master); void action(const std::string &eventId); private: CharSelectDialog *master; }; CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): ConfirmDialog("Confirm", "Are you sure you want to delete this character?", m), master(m) { } void CharDeleteConfirm::action(const std::string &eventId) { //ConfirmDialog::action(eventId); if (eventId == "yes") { master->attemptCharDelete(); } ConfirmDialog::action(eventId); } CharSelectDialog::CharSelectDialog(Network *network, LockedArray *charInfo): Window("Select Character"), mNetwork(network), mCharInfo(charInfo), mCharSelected(false) { selectButton = new Button("Ok", "ok", this); cancelButton = new Button("Cancel", "cancel", this); newCharButton = new Button("New", "new", this); delCharButton = new Button("Delete", "delete", this); previousButton = new Button("Previous", "previous", this); nextButton = new Button("Next", "next", this); nameLabel = new gcn::Label("Name"); levelLabel = new gcn::Label("Level"); jobLevelLabel = new gcn::Label("Job Level"); moneyLabel = new gcn::Label("Money"); playerBox = new PlayerBox(); int w = 195; int h = 220; setContentSize(w, h); playerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90)); nameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16)); levelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16)); jobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16)); moneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16)); previousButton->setPosition(5, 170); nextButton->setPosition(previousButton->getWidth() + 10, 170); newCharButton->setPosition(5, h - 5 - newCharButton->getHeight()); delCharButton->setPosition( 5 + newCharButton->getWidth() + 5, newCharButton->getY()); cancelButton->setPosition( w - 5 - cancelButton->getWidth(), newCharButton->getY()); selectButton->setPosition( cancelButton->getX() - 5 - selectButton->getWidth(), newCharButton->getY()); add(playerBox); add(selectButton); add(cancelButton); add(newCharButton); add(delCharButton); add(previousButton); add(nextButton); add(nameLabel); add(levelLabel); add(jobLevelLabel); add(moneyLabel); selectButton->requestFocus(); setLocationRelativeTo(getParent()); updatePlayerInfo(); } void CharSelectDialog::action(const std::string& eventId) { if (eventId == "ok" && n_character > 0) { // Start game newCharButton->setEnabled(false); delCharButton->setEnabled(false); selectButton->setEnabled(false); previousButton->setEnabled(false); nextButton->setEnabled(false); mCharSelected = true; attemptCharSelect(); } else if (eventId == "cancel") { state = EXIT_STATE; } else if (eventId == "new") { if (n_character < MAX_SLOT + 1) { // Start new character dialog new CharCreateDialog(this, mCharInfo->getPos(), mNetwork); mCharInfo->lock(); } } else if (eventId == "delete") { // Delete character if (mCharInfo->getEntry()) { new CharDeleteConfirm(this); } } else if (eventId == "previous") { mCharInfo->prev(); } else if (eventId == "next") { mCharInfo->next(); } } void CharSelectDialog::updatePlayerInfo() { LocalPlayer *pi = mCharInfo->getEntry(); if (pi) { std::stringstream nameCaption, levelCaption, jobCaption, moneyCaption; nameCaption << pi->getName(); levelCaption << "Lvl: " << pi->lvl; jobCaption << "Job Lvl: " << pi->jobLvl; moneyCaption << "Gold: " << pi->gp; nameLabel->setCaption(nameCaption.str()); levelLabel->setCaption(levelCaption.str()); jobLevelLabel->setCaption(jobCaption.str()); moneyLabel->setCaption(moneyCaption.str()); if (!mCharSelected) { newCharButton->setEnabled(false); delCharButton->setEnabled(true); selectButton->setEnabled(true); } playerBox->hairStyle = pi->getHairStyle() - 1; playerBox->hairColor = pi->getHairColor() - 1; playerBox->showPlayer = true; } else { nameLabel->setCaption("Name"); levelLabel->setCaption("Level"); jobLevelLabel->setCaption("Job Level"); moneyLabel->setCaption("Money"); newCharButton->setEnabled(true); delCharButton->setEnabled(false); selectButton->setEnabled(false); playerBox->hairStyle = 0; playerBox->hairColor = 0; playerBox->showPlayer = false; } } void CharSelectDialog::attemptCharDelete() { // Request character deletion MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0068); outMsg.writeInt32(mCharInfo->getEntry()->mCharId); outMsg.writeString("a@a.com", 40); mCharInfo->lock(); } void CharSelectDialog::attemptCharSelect() { // Request character selection MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0066); outMsg.writeInt8(mCharInfo->getPos()); mCharInfo->lock(); } void CharSelectDialog::logic() { updatePlayerInfo(); } CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network): Window("Create Character", true, parent), mNetwork(network), mSlot(slot) { nameField = new TextField(""); nameLabel = new gcn::Label("Name:"); nextHairColorButton = new Button(">", "nextcolor", this); prevHairColorButton = new Button("<", "prevcolor", this); hairColorLabel = new gcn::Label("Hair Color:"); nextHairStyleButton = new Button(">", "nextstyle", this); prevHairStyleButton = new Button("<", "prevstyle", this); hairStyleLabel = new gcn::Label("Hair Style:"); createButton = new Button("Create", "create", this); cancelButton = new Button("Cancel", "cancel", this); playerBox = new PlayerBox(); playerBox->showPlayer = true; nameField->setEventId("create"); int w = 200; int h = 150; setContentSize(w, h); playerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); nameLabel->setPosition(5, 5); nameField->setDimension( gcn::Rectangle(45, 5, w - 45 - 7, nameField->getHeight())); prevHairColorButton->setPosition(90, 35); nextHairColorButton->setPosition(165, 35); hairColorLabel->setPosition(5, 40); prevHairStyleButton->setPosition(90, 64); nextHairStyleButton->setPosition(165, 64); hairStyleLabel->setPosition(5, 70); cancelButton->setPosition( w - 5 - cancelButton->getWidth(), h - 5 - cancelButton->getHeight()); createButton->setPosition( cancelButton->getX() - 5 - createButton->getWidth(), h - 5 - cancelButton->getHeight()); nameField->addActionListener(this); add(playerBox); add(nameField); add(nameLabel); add(nextHairColorButton); add(prevHairColorButton); add(hairColorLabel); add(nextHairStyleButton); add(prevHairStyleButton); add(hairStyleLabel); add(createButton); add(cancelButton); setLocationRelativeTo(getParent()); } void CharCreateDialog::action(const std::string& eventId) { if (eventId == "create") { if (getName().length() >= 4) { // Attempt to create the character createButton->setEnabled(false); attemptCharCreate(); scheduleDelete(); } else { new OkDialog("Error", "Your name needs to be at least 4 characters.", this); } } else if (eventId == "cancel") { scheduleDelete(); } else if (eventId == "nextcolor") { playerBox->hairColor++; } else if (eventId == "prevcolor") { playerBox->hairColor += NR_HAIR_COLORS - 1; } else if (eventId == "nextstyle") { playerBox->hairStyle++; } else if (eventId == "prevstyle") { playerBox->hairStyle += NR_HAIR_STYLES - 1; } playerBox->hairColor %= NR_HAIR_COLORS; playerBox->hairStyle %= NR_HAIR_STYLES; } std::string CharCreateDialog::getName() { return nameField->getText(); } void CharCreateDialog::attemptCharCreate() { // Send character infos MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0067); outMsg.writeString(getName(), 24); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(mSlot); outMsg.writeInt16(playerBox->hairColor + 1); outMsg.writeInt16(playerBox->hairStyle + 1); }