/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/buydialog.h" #include "client.h" #include "playerinfo.h" #include "shopitem.h" #include "units.h" #include "gui/setup.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/shopitems.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "net/net.h" #include "net/npchandler.h" #include "resources/iteminfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" BuyDialog::DialogList BuyDialog::instances; BuyDialog::BuyDialog(int npcId): Window(_("Buy")), mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0) { setWindowName("Buy"); //setupWindow->registerWindowForReset(this); setResizable(true); setCloseButton(true); setMinWidth(260); setMinHeight(230); setDefaultSize(260, 230, ImageRect::CENTER); mShopItems = new ShopItems; mShopItemList = new ShopListBox(mShopItems, mShopItems); mScrollArea = new ScrollArea(mShopItemList); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mSlider = new Slider(1.0); mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems)); mQuantityLabel->setAlignment(gcn::Graphics::CENTER); mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"), "", "")); // TRANSLATORS: This is a narrow symbol used to denote 'increasing'. // You may change this symbol if your language uses another. mIncreaseButton = new Button(_("+"), "inc", this); // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'. // You may change this symbol if your language uses another. mDecreaseButton = new Button(_("-"), "dec", this); mBuyButton = new Button(_("Buy"), "buy", this); mQuitButton = new Button(_("Quit"), "quit", this); mAddMaxButton = new Button(_("Max"), "max", this); mDecreaseButton->adjustSize(); mDecreaseButton->setWidth(mIncreaseButton->getWidth()); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mBuyButton->setEnabled(false); mSlider->setEnabled(false); mSlider->setActionEventId("slider"); mSlider->addActionListener(this); mShopItemList->addSelectionListener(this); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mScrollArea, 8, 5).setPadding(3); place(0, 5, mDecreaseButton); place(1, 5, mSlider, 3); place(4, 5, mIncreaseButton); place(5, 5, mQuantityLabel, 2); place(7, 5, mAddMaxButton); place(0, 6, mMoneyLabel, 8); place(6, 7, mBuyButton); place(7, 7, mQuitButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); instances.push_back(this); setVisible(true); PlayerInfo::setBuySellState(BUYSELL_BUYING); } BuyDialog::~BuyDialog() { delete mShopItems; instances.remove(this); if (PlayerInfo::getBuySellState() == BUYSELL_BUYING) PlayerInfo::setBuySellState(BUYSELL_NONE); } void BuyDialog::setMoney(int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); updateButtonsAndLabels(); } void BuyDialog::reset() { mShopItems->clear(); mShopItemList->adjustSize(); // Reset previous selected items to prevent failing asserts mShopItemList->setSelected(-1); mSlider->setValue(0); setMoney(0); } void BuyDialog::addItem(int id, int amount, int price) { mShopItems->addItem(id, amount, price); mShopItemList->adjustSize(); } void BuyDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "quit") { close(); return; } int selectedItem = mShopItemList->getSelected(); // The following actions require a valid selection if (selectedItem < 0 || selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } if (event.getId() == "slider") { mAmountItems = (int) mSlider->getValue(); updateButtonsAndLabels(); } else if (event.getId() == "inc" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "dec" && mAmountItems > 1) { mAmountItems--; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "max") { mAmountItems = mMaxItems; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obvious_ way in C++? else if (event.getId() == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems) { Net::getNpcHandler()->buyItem(mNpcId, mShopItems->at(selectedItem)->getId(), mAmountItems); // Update money and adjust the max number of items that can be bought mMaxItems -= mAmountItems; int price = mShopItems->at(selectedItem)->getPrice(); if (price < 0) price = 0; setMoney(mMoney - mAmountItems * price); valueChanged(gcn::SelectionEvent(mShopItemList)); } } void BuyDialog::valueChanged(const gcn::SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 1; mSlider->setValue(1); updateButtonsAndLabels(); mSlider->gcn::Slider::setScale(1, mMaxItems); } void BuyDialog::mouseClicked(gcn::MouseEvent &mouseEvent) { if (mouseEvent.getSource() == mShopItemList && isDoubleClick(mShopItemList->getSelected())) { action(gcn::ActionEvent(mBuyButton, mBuyButton->getActionEventId())); } } void BuyDialog::updateButtonsAndLabels() { const int selectedItem = mShopItemList->getSelected(); int price = 0; if (selectedItem > -1) { int itemPrice = mShopItems->at(selectedItem)->getPrice(); // Calculate how many the player can afford if (itemPrice > 0) { mMaxItems = mMoney / itemPrice; } else { // Let the player no more than 1 of them at a time, since it // shouldn't be a permitted case. mMaxItems = 1; } if (mAmountItems > mMaxItems) mAmountItems = mMaxItems; // Calculate price of pending purchase price = mAmountItems * itemPrice; } else { mMaxItems = 0; mAmountItems = 0; } // Enable or disable buttons and slider mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mDecreaseButton->setEnabled(mAmountItems > 1); mBuyButton->setEnabled(mAmountItems > 0); mSlider->setEnabled(mMaxItems > 1); // Update quantity and money labels mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); mMoneyLabel->setCaption (strprintf(_("Price: %s / Total: %s"), Units::formatCurrency(price).c_str(), Units::formatCurrency(mMoney - price).c_str())); } void BuyDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible) { mShopItemList->requestFocus(); } else { scheduleDelete(); } } void BuyDialog::closeAll() { auto it = instances.begin(); auto it_end = instances.end(); for (; it != it_end; it++) { (*it)->close(); } }