/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_BUY_H #define _TMW_BUY_H #include "gui.h" #include "window.h" #include "shop.h" #include /** * The buy dialog. * * \ingroup GUI */ class BuyDialog : public Window, public gcn::ActionListener, public gcn::ListModel { public: /** * Constructor * * @see Window::Window */ BuyDialog(gcn::Container *parent); /** * Destructor */ ~BuyDialog(); /** * Resets the dialog, clearing shop inventory. */ void reset(); /** * Sets the amount of available money. */ void setMoney(int amount); /** * Adds an item to the shop inventory. */ void addItem(short id, int price); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); /** * Returns the number of items in the shop inventory. */ int getNumberOfElements(); /** * Returns the name of item number i in the shop inventory. */ std::string getElementAt(int i); private: gcn::Button *okButton; gcn::Button *cancelButton; gcn::ListBox *itemList; gcn::ScrollArea *scrollArea; gcn::Label *moneyLabel; gcn::Label *quantityLabel; gcn::Slider *slider; std::vector shopInventory; int money; }; #endif