/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef BUY_H #define BUY_H #include #include #include #include "window.h" class Network; class ShopItems; class ShopListBox; class ListBox; /** * The buy dialog. * * \ingroup Interface */ class BuyDialog : public Window, public gcn::ActionListener, public gcn::SelectionListener { public: /** * Constructor. * * @see Window::Window */ BuyDialog(Network *network); /** * Destructor */ ~BuyDialog(); /** * Resets the dialog, clearing shop inventory. */ void reset(); /** * Sets the amount of available money. */ void setMoney(int amount); /** * Adds an item to the shop inventory. */ void addItem(short id, int price); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the number of items in the shop inventory. */ int getNumberOfElements(); /** * Updates the labels according to the selected item. */ void valueChanged(const gcn::SelectionEvent &event); /** * Returns the name of item number i in the shop inventory. */ std::string getElementAt(int i); /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Check for current NPC */ void logic(); private: Network *mNetwork; gcn::Button *mBuyButton; gcn::Button *mQuitButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; ShopListBox *mShopItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; gcn::Label *mMoneyLabel; gcn::Label *mQuantityLabel; gcn::Slider *mSlider; ShopItems *mShopItems; Uint32 mMoney; Uint32 mAmountItems; Uint32 mMaxItems; }; #endif