/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_BUTTON_H #define _TMW_BUTTON_H #include "gui.h" /** * Button widget. Same as the Guichan button but with custom look. * * \ingroup GUI */ class Button : public gcn::Button { public: Button(const std::string& caption); // Inherited from Widget void draw(gcn::Graphics* graphics); void lostFocus(); // Inherited from MouseListener void mousePress(int x, int y, int button); void mouseRelease(int x, int y, int button); // Inherited from KeyListener void keyPress(const gcn::Key& key); void keyRelease(const gcn::Key& key); private: bool mouseDown, keyDown; }; #endif